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Source code for other games
By
Sparkletone
February 2, 2015
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February 5, 2015
»
Are Day 055 entity frequency transitions working?
By
Tribuadore
February 2, 2015
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February 4, 2015
»
Graphics display reference material
By
Greg
February 3, 2015
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February 4, 2015
»
Win32 timeBeginPeriod() alternative for OS X
By
Vadim Borodin
January 22, 2015
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February 3, 2015
»
Rename variable and functions in an editor
By
Dan
January 31, 2015
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February 3, 2015
»
basic c question regarding char *
By
zipzoomzap
February 1, 2015
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February 2, 2015
»
Check out my version of OS X platform layer
By
Vadim Borodin
January 31, 2015
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February 1, 2015
»
XInput and DirectInput
By
Kevin Herrera
January 29, 2015
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February 1, 2015
»
Day 55 hash table bug
By
Sebastian
January 31, 2015
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February 1, 2015
»
Day 030 - Initialize game_memory or game_state?
By
mallardz
January 30, 2015
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January 31, 2015
»
@cmuratori Delphi translation of HMH
By
Stefan
January 28, 2015
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January 30, 2015
»
Day 029 - handmade.h & handmade_platform.h
By
mallardz
January 30, 2015
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January 30, 2015
»
Math and Programming
By
Zach
December 2, 2014
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January 30, 2015
»
Day 16 - Just so many errors
By
Gavin Williams
January 29, 2015
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January 30, 2015
»
Day 50: Movement code bug
By
Gafgar (Anders Davallius)
January 27, 2015
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January 30, 2015
»
Typing in the handmade hero source
By
Livet Ersomen Strøm
January 29, 2015
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January 30, 2015
»
Day 45 - Geometric vs. Temporal Movement Search
By
Albert Elwin
January 29, 2015
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January 29, 2015
»
C Runtime Overhead
By
Mārtiņš Možeiko
January 28, 2015
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January 29, 2015
»
Including Source Files In Another Source File
By
Blake
January 29, 2015
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January 29, 2015
»
Day 53: SetCamera Min/MaxY typo
By
Mox
January 29, 2015
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January 29, 2015
»
Day 22 - Why not use relative paths?
By
Brainversation
December 20, 2014
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January 29, 2015
»
Latency Numbers Every Programmer Should Know
By
Edu Tarascon
January 28, 2015
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January 28, 2015
»
Handmade Intrinsics MSVC Specific
By
Kim Jørgensen
January 22, 2015
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January 27, 2015
»
How has Handmade Hero inspired you?
By
Neo Ar
January 27, 2015
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January 27, 2015
»
Very cool old school way to fake parallax in 2D
By
Luca Vignaroli
January 17, 2015
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January 27, 2015
»
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