Day 431 - performance on a mediocre GPU

I've just done a fresh build of the latest HMH (as of day 431). It's running around 1 frame per second, with 97% of the time going into OpenGLRenderCommands() (and task manager shows the GPU maxed out at 100%, with cpu around 40%)

This is running on a relatively old (4-5 years?) GTX 760 - should I just accept that the shaders in HMH are doing too much for my gpu, or does this sound like something else is off? Is there a way to further isolate the cause, or is it all black box once you're in OpenGL land?

Edited by Twicetimes on Reason: Initial post

I think your question is answered here:
https://hero.handmade.network/for...911-what_happened_to_the_lighting
Ok, thanks.
The "I think your question is answered here:" thread no longer exists. Anyone having this problem, try compiling in release mode.

Edited by y2kiah on Reason: solution