Day 431 - performance on a mediocre GPU
1 year, 9 months ago
Edited by
Twicetimes
on March 5, 2018, 6:01 p.m.
Reason: Initial post
I've just done a fresh build of the latest HMH (as of day 431). It's running around 1 frame per second, with 97% of the time going into OpenGLRenderCommands() (and task manager shows the GPU maxed out at 100%, with cpu around 40%)
This is running on a relatively old (4-5 years?) GTX 760 - should I just accept that the shaders in HMH are doing too much for my gpu, or does this sound like something else is off? Is there a way to further isolate the cause, or is it all black box once you're in OpenGL land?
None
Day 431 - performance on a mediocre GPU
9 months, 2 weeks ago
Edited by
y2kiah
on March 7, 2019, 7:21 p.m.
Reason: solution
The "I think your question is answered here:" thread no longer exists. Anyone having this problem, try compiling in release mode.