epsilon
So for dungeons it makes sense to have your screen centered on a particular room. For the overworld it may make sense to have continuously scrolling terrain.
Personally, I prefer continuously scrolling terrain with the player centered.
There may be some cases where this breaks down; for example when the player gets to a wall they should not be able to see past. I don't know whether that will be an issue with this game but hey, we might generate castles or some awesome top-level fortresses.
Well we may have triggered in Casey, he mentioned just this on the last stream (day 60). Scrolling in open world vs dungeons in rooms.