cmuratori
I prefer instant switch, personally.
- Casey
I feel like instant switching gives off a vibe of being unpolished.
nxsy
I've always been interested in how to take the flourishes that seem cool/new at first, and ratchet them down so they aren't boring in the 500th battle/transition/whatever.
Changing from instant switch to scroll in very specific cases (say, boss battles) could be very effective too.
nxsy
I've always been interested in how to take the flourishes that seem cool/new at first, and ratchet them down so they aren't boring in the 500th battle/transition/whatever.
Changing from instant switch to scroll in very specific cases (say, boss battles) could be very effective too.
epsilon
So for dungeons it makes sense to have your screen centered on a particular room. For the overworld it may make sense to have continuously scrolling terrain.
Personally, I prefer continuously scrolling terrain with the player centered.
There may be some cases where this breaks down; for example when the player gets to a wall they should not be able to see past. I don't know whether that will be an issue with this game but hey, we might generate castles or some awesome top-level fortresses.