Error logging

Near the beginning of the series Casey has lots of TODOs about logging errors that might occur when calling various Windows functions. Do those TODOs ever get completed in the hundred odd videos I have yet to watch? If so, what episode should I jump ahead to to see how he does it, can anyone tell me?

I also remember some talk about having a logging system that the game could use, does that get implemented? Is that done at the same time as the platform layer error logging?
No, we don't do any error logging yet, and probably won't until the game is basically completed. We have no need for error logging until we are actually trying to ship across lots of end-user machines and need to gather data about what is failing during testing, etc.

- Casey