Near the beginning of the series Casey has lots of TODOs about logging errors that might occur when calling various Windows functions. Do those TODOs ever get completed in the hundred odd videos I have yet to watch? If so, what episode should I jump ahead to to see how he does it, can anyone tell me?
I also remember some talk about having a logging system that the game could use, does that get implemented? Is that done at the same time as the platform layer error logging?