Projects
Discord
Events
Jams
Unwind
Conferences
Resources
Forums
Fishbowls
Podcast
Newsletter
About
Manifesto
About the Team
Log In
← Back to index
Which libraries would you use?
Matthias
#2428
February 5, 2015
If you were making a game like Handmade Hero without the restriction of not using any libraries, which libraries would you choose?
Also, if you don't have see enough lines of code at once with your stream resolution, you could switch to different bracing style. :P
Timo
#2429
February 5, 2015
* stb_image.c
* stb_vorbis.c
* SDL
* OpenGL
Thomas Frase
#2430
February 5, 2015
All of those mentioned by glaze plus
glm
for easy and opengl "compatible" vector/matrix math functions.
Edited by
Thomas Frase
on
February 5, 2015, 2:05pm
Matthias
#2431
February 5, 2015
still pretty minimalistic. :cheer:
personally, i'd probably want something for physics and text-drawing.
James King
#2585
February 11, 2015
kIf I was
making a game
I'd use a game engine.
If I was making an engine because my game required something fancy that didn't exist yet I'd go with SDL2/OpenGL.
... and I'm pretty terrible at making games if the wasteland of unfinished projects on my hard-drive is any indication.
Turns out I enjoy writing engines more than anything.
Update
:
I'd also add:
physfs
SDL_Img
and if I needed phsyics... probably Box or Squirrel.
Edited by
James King
on
February 11, 2015, 4:48am
Reason: forgot some libraries I should've mentioned.
Casey Muratori
#2587
February 11, 2015
I would second the stb_* libraries as a good choice. Extremely easy to put into your project, and do not seem to have a history of going rogue or breaking over time like a lot of other libraries.
- Casey
Reply to Thread
← Back to index