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266 | /* ========================================================================
$File: $
$Date: $
$Revision: $
$Creator: Casey Muratori $
$Notice: (C) Copyright 2014 by Molly Rocket, Inc. All Rights Reserved. $
======================================================================== */
#include <windows.h>
#include <stdint.h>
#define internal static
#define local_persist static
#define global_variable static
typedef int8_t int8;
typedef int16_t int16;
typedef int32_t int32;
typedef int64_t int64;
typedef uint8_t uint8;
typedef uint16_t uint16;
typedef uint32_t uint32;
typedef uint64_t uint64;
struct win32_offscreen_buffer
{
// NOTE(casey): Pixels are alwasy 32-bits wide, Memory Order BB GG RR XX
BITMAPINFO Info;
void *Memory;
int Width;
int Height;
int Pitch;
};
struct win32_window_dimension
{
int Width;
int Height;
};
// TODO(casey): This is a global for now.
global_variable bool GlobalRunning;
global_variable win32_offscreen_buffer GlobalBackbuffer;
win32_window_dimension
Win32GetWindowDimension(HWND Window)
{
win32_window_dimension Result;
RECT ClientRect;
GetClientRect(Window, &ClientRect);
Result.Width = ClientRect.right - ClientRect.left;
Result.Height = ClientRect.bottom - ClientRect.top;
return(Result);
}
internal void
RenderWeirdGradient(win32_offscreen_buffer Buffer, int BlueOffset, int GreenOffset)
{
// TODO(casey): Let's see what the optimizer does
uint8 *Row = (uint8 *)Buffer.Memory;
for(int Y = 0;
Y < Buffer.Height;
++Y)
{
uint32 *Pixel = (uint32 *)Row;
for(int X = 0;
X < Buffer.Width;
++X)
{
uint8 Blue = (X + BlueOffset);
uint8 Green = (Y + GreenOffset);
*Pixel++ = ((Green << 8) | Blue);
}
Row += Buffer.Pitch;
}
}
internal void
Win32ResizeDIBSection(win32_offscreen_buffer *Buffer, int Width, int Height)
{
// TODO(casey): Bulletproof this.
// Maybe don't free first, free after, then free first if that fails.
if(Buffer->Memory)
{
VirtualFree(Buffer->Memory, 0, MEM_RELEASE);
}
Buffer->Width = Width;
Buffer->Height = Height;
int BytesPerPixel = 4;
// NOTE(casey): When the biHeight field is negative, this is the clue to
// Windows to treat this bitmap as top-down, not bottom-up, meaning that
// the first three bytes of the image are the color for the top left pixel
// in the bitmap, not the bottom left!
Buffer->Info.bmiHeader.biSize = sizeof(Buffer->Info.bmiHeader);
Buffer->Info.bmiHeader.biWidth = Buffer->Width;
Buffer->Info.bmiHeader.biHeight = -Buffer->Height;
Buffer->Info.bmiHeader.biPlanes = 1;
Buffer->Info.bmiHeader.biBitCount = 32;
Buffer->Info.bmiHeader.biCompression = BI_RGB;
// NOTE(casey): Thank you to Chris Hecker of Spy Party fame
// for clarifying the deal with StretchDIBits and BitBlt!
// No more DC for us.
int BitmapMemorySize = (Buffer->Width*Buffer->Height)*BytesPerPixel;
Buffer->Memory = VirtualAlloc(0, BitmapMemorySize, MEM_COMMIT, PAGE_READWRITE);
Buffer->Pitch = Width*BytesPerPixel;
// TODO(casey): Probably clear this to black
}
internal void
Win32DisplayBufferInWindow(HDC DeviceContext,
int WindowWidth, int WindowHeight,
win32_offscreen_buffer Buffer)
{
// TODO(casey): Aspect ratio correction
// TODO(casey): Play with stretch modes
StretchDIBits(DeviceContext,
/*
X, Y, Width, Height,
X, Y, Width, Height,
*/
0, 0, WindowWidth, WindowHeight,
0, 0, Buffer.Width, Buffer.Height,
Buffer.Memory,
&Buffer.Info,
DIB_RGB_COLORS, SRCCOPY);
}
LRESULT CALLBACK
Win32MainWindowCallback(HWND Window,
UINT Message,
WPARAM WParam,
LPARAM LParam)
{
LRESULT Result = 0;
switch(Message)
{
case WM_CLOSE:
{
// TODO(casey): Handle this with a message to the user?
GlobalRunning = false;
} break;
case WM_ACTIVATEAPP:
{
OutputDebugStringA("WM_ACTIVATEAPP\n");
} break;
case WM_DESTROY:
{
// TODO(casey): Handle this as an error - recreate window?
GlobalRunning = false;
} break;
case WM_PAINT:
{
PAINTSTRUCT Paint;
HDC DeviceContext = BeginPaint(Window, &Paint);
win32_window_dimension Dimension = Win32GetWindowDimension(Window);
Win32DisplayBufferInWindow(DeviceContext, Dimension.Width, Dimension.Height,
GlobalBackbuffer);
EndPaint(Window, &Paint);
} break;
default:
{
// OutputDebugStringA("default\n");
Result = DefWindowProc(Window, Message, WParam, LParam);
} break;
}
return(Result);
}
int CALLBACK
WinMain(HINSTANCE Instance,
HINSTANCE PrevInstance,
LPSTR CommandLine,
int ShowCode)
{
WNDCLASS WindowClass = {};
Win32ResizeDIBSection(&GlobalBackbuffer, 1280, 720);
WindowClass.style = CS_HREDRAW|CS_VREDRAW|CS_OWNDC;
WindowClass.lpfnWndProc = Win32MainWindowCallback;
WindowClass.hInstance = Instance;
// WindowClass.hIcon;
WindowClass.lpszClassName = "HandmadeHeroWindowClass";
if(RegisterClassA(&WindowClass))
{
HWND Window =
CreateWindowExA(
0,
WindowClass.lpszClassName,
"Handmade Hero",
WS_OVERLAPPEDWINDOW|WS_VISIBLE,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
0,
0,
Instance,
0);
if(Window)
{
// NOTE(casey): Since we specified CS_OWNDC, we can just
// get one device context and use it forever because we
// are not sharing it with anyone.
HDC DeviceContext = GetDC(Window);
int XOffset = 0;
int YOffset = 0;
GlobalRunning = true;
while(GlobalRunning)
{
MSG Message;
while(PeekMessage(&Message, 0, 0, 0, PM_REMOVE))
{
if(Message.message == WM_QUIT)
{
GlobalRunning = false;
}
TranslateMessage(&Message);
DispatchMessageA(&Message);
}
RenderWeirdGradient(GlobalBackbuffer, XOffset, YOffset);
win32_window_dimension Dimension = Win32GetWindowDimension(Window);
Win32DisplayBufferInWindow(DeviceContext, Dimension.Width, Dimension.Height,
GlobalBackbuffer);
++XOffset;
YOffset += 2;
}
}
else
{
// TODO(casey): Logging
}
}
else
{
// TODO(casey): Logging
}
return(0);
}
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