Hi,
I found casey's harebrained scheme to lighting refreshing and I am always on the lookout for lighting schemes that values artistic merit over physical accuracy, if only for the fact that physical accurate rendering is a rabbit hole so deep we have not found the end yet. F.i. there is a gdc video on the render design approaches taken to render Inside, very nice.
I am excited to see where this leads and how it will look, but I am also curious where casey came up with it. The only mention of multigrid lighting is the hh video.
Any ideas where it originates from, or where to find more info ?
thx
s