Day 321: UseRenderTargets Bug

In OpenGLRenderCommands the glBindFramebuffer pointer is checked
1
b32 UseRenderTargets = (glBindFramebuffer != 0);


However, the OpenGL framebuffer functions are still called regardless if UseRenderTargets is false.

/Kim
Is this filed as a bug on the GitHub?

- Casey
Now it is :-)
How'd we do on fixed today?

- Casey
Swell, I guess a proper response would be.
You are doing a good job on fixing the issues in GitHub. Thank you.

/Kim
Hopefully we will get to do the CLANG compatibility next week, too.

- Casey