Jump to Content
Register
Log in
Forgot your password?
Third-party login
Hand made
Handmade Hero
Forums
Episode Guide
twitter
Handmade Hero
»
Forums
»
Code
← Back to index
Kim
Kim Jørgensen
64 posts
#7834
Day 321: UseRenderTargets Bug
7 years, 7 months ago
In OpenGLRenderCommands the glBindFramebuffer pointer is checked
1
b32 UseRenderTargets = (glBindFramebuffer != 0);
However, the OpenGL framebuffer functions are still called regardless if UseRenderTargets is false.
/Kim
cmuratori
Casey Muratori
801 posts / 1 project
Casey Muratori is a programmer at Molly Rocket on the game 1935 and is the host of the educational programming series Handmade Hero.
#7856
Day 321: UseRenderTargets Bug
7 years, 7 months ago
Is this filed as a bug on the GitHub?
- Casey
Kim
Kim Jørgensen
64 posts
#7859
Day 321: UseRenderTargets Bug
7 years, 7 months ago
Now it is :-)
cmuratori
Casey Muratori
801 posts / 1 project
Casey Muratori is a programmer at Molly Rocket on the game 1935 and is the host of the educational programming series Handmade Hero.
#7871
Day 321: UseRenderTargets Bug
7 years, 7 months ago
How'd we do on fixed today?
- Casey
Kim
Kim Jørgensen
64 posts
#7985
Day 321: UseRenderTargets Bug
7 years, 7 months ago
Swell, I guess a proper response would be.
You are doing a good job on fixing the issues in GitHub. Thank you.
/Kim
cmuratori
Casey Muratori
801 posts / 1 project
Casey Muratori is a programmer at Molly Rocket on the game 1935 and is the host of the educational programming series Handmade Hero.
#7991
Day 321: UseRenderTargets Bug
7 years, 7 months ago
Hopefully we will get to do the CLANG compatibility next week, too.
- Casey
← Back to index
Log in
to reply