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Day 321: UseRenderTargets Bug
Kim Jørgensen
#7834
August 4, 2016
In OpenGLRenderCommands the glBindFramebuffer pointer is checked
1
b32 UseRenderTargets = (glBindFramebuffer != 0);
However, the OpenGL framebuffer functions are still called regardless if UseRenderTargets is false.
/Kim
Casey Muratori
#7856
August 5, 2016
Is this filed as a bug on the GitHub?
- Casey
Kim Jørgensen
#7859
August 5, 2016
Now it is :-)
Casey Muratori
#7871
August 6, 2016
How'd we do on fixed today?
- Casey
Kim Jørgensen
#7985
August 9, 2016
Swell, I guess a proper response would be.
You are doing a good job on fixing the issues in GitHub. Thank you.
/Kim
Casey Muratori
#7991
August 10, 2016
Hopefully we will get to do the CLANG compatibility next week, too.
- Casey
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