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LINUX SDL: Audio issues with HMH code - day 20
By
Igor Morgado
November 4, 2020
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November 7, 2020
»
Just started and run into a problem on day 2 !
By
bill256
November 3, 2020
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November 3, 2020
»
HMH Day 009 - frequency jump visualizer
By
Jeff Knox
September 21, 2020
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September 21, 2020
»
Day 037 ReadEntireFile Call failing and BMP not getting loaded
By
Lokit Khemka
September 13, 2020
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September 13, 2020
»
what does this mean "\\*" in a string??
By
C_Worm
September 10, 2020
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September 12, 2020
»
stdio.h file I/O question about: "ab+" vs "wb+" -> "rb+"
By
C_Worm
September 3, 2020
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September 3, 2020
»
Day 32 At the end of the day's code, Player is not moving
By
Lokit Khemka
August 18, 2020
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August 19, 2020
»
Day 004 Write Access Violation
By
Nates3
August 17, 2020
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August 17, 2020
»
Detecting memory leaks -> episode 4
By
Sam
August 2, 2020
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August 3, 2020
»
day 19 sound problem
By
Roman
July 26, 2020
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July 27, 2020
»
Day 17 Keyboard Error on WM_KEYUP
By
kurorah
July 15, 2020
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July 20, 2020
»
Function inside struct/class vs outside
By
C_Worm
July 18, 2020
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July 18, 2020
»
lost live editing (kinda)
By
stat phantom
July 12, 2020
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July 12, 2020
»
SAT Collision detection and response
By
C_Worm
June 22, 2020
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July 10, 2020
»
Fixing multi-window opengl on windows
By
TheRarebit
June 30, 2020
-
July 3, 2020
»
Days 013, 017 - swapping input buffers
By
Joystick
June 27, 2020
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June 28, 2020
»
philosophical question about software rendering
By
ramin
June 15, 2020
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June 16, 2020
»
Software rendering problem
By
2bytes
June 9, 2020
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June 12, 2020
»
System requirements to follow along?
By
Aldrin
May 31, 2020
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June 6, 2020
»
Animation, interploation and keyframes
By
Jason
October 24, 2018
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June 3, 2020
»
Dynamic arrays
By
Vjekoslav
May 15, 2020
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June 2, 2020
»
Day 029 - what was the point of splitting handmade.h?
By
Nimbok
May 28, 2020
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May 29, 2020
»
Game does not start after build
By
Meerkat
May 16, 2020
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May 28, 2020
»
WaveOut Sound API
By
Bits Please
May 23, 2020
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May 28, 2020
»
Memory allocation/de-allocation
By
CodyCoderson
May 24, 2020
-
May 26, 2020
»
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