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263 | #include <stdio.h>
#include <math.h>
typedef float r32;
typedef unsigned int u32;
typedef struct vec2_t {
r32 x, y;
} vec2_t;
r32 v2_dot( vec2_t a, vec2_t b ) {
r32 result = a.x * b.x + a.y * b.y;
return result;
}
vec2_t v2_perp( vec2_t a ) {
vec2_t result;
result.x = -a.y;
result.y = a.x;
return result;
}
vec2_t v2_normalized( vec2_t a ) {
r32 length = sqrtf( a.x * a.x + a.y * a.y );
a.x = a.x / length;
a.y = a.y / length;
return a;
}
#define min( a, b ) ( ( ( a ) < ( b ) ) ? ( a ) : ( b ) )
#define max( a, b ) ( ( ( a ) > ( b ) ) ? ( a ) : ( b ) )
#define swap( a, b, type ) { type __backup__ = ( a ); ( a ) = ( b ); ( b ) = __backup__; }
typedef struct sat_result_t {
vec2_t axis;
r32 magnitude;
r32 direction;
} sat_result_t;
sat_result_t sat( vec2_t* a, vec2_t* b ) {
sat_result_t result = { 0 };
result.magnitude = 1000000.0f;
int stop = 0;
vec2_t axis[ 8 ];
for ( int i = 0; i < 4; i++ ) {
vec2_t va = { a[ i + 1 ].x - a[ i ].x, a[ i + 1 ].y - a[ i ].y };
vec2_t vb = { b[ i + 1 ].x - b[ i ].x, b[ i + 1 ].y - b[ i ].y };
axis[ i ] = v2_normalized( v2_perp( va ) );
axis[ 4 + i ] = v2_normalized( v2_perp( vb ) );
}
for ( int axis_index = 0; axis_index < 8; axis_index++ ) {
r32 a_min = 1000000.0f;
r32 a_max = -a_min;
r32 b_min = 1000000.0f;
r32 b_max = -b_min;
for ( int point_index = 0; point_index < 4; point_index++ ) {
r32 a_dot = v2_dot( axis[ axis_index ], a[ point_index ] );
r32 b_dot = v2_dot( axis[ axis_index ], b[ point_index ] );
a_min = min( a_min, a_dot );
a_max = max( a_max, a_dot );
b_min = min( b_min, b_dot );
b_max = max( b_max, b_dot );
}
r32 overlap_max = min( a_max, b_max );
r32 overlap_min = max( a_min, b_min );
r32 overlap = overlap_max - overlap_min;
if ( overlap <= 0 ) {
result.axis.x = 0;
result.axis.y = 0;
result.magnitude = 0;
result.direction = 0;
break;
} else if ( overlap < result.magnitude ) {
result.axis = axis[ axis_index ];
result.magnitude = overlap;
result.direction = 1;
if ( a_min < b_min ) {
result.direciton = -1;
}
}
}
return result;
}
#define width 512
#define height 512
u32 buffer[ width * height * 4 ] = { 0 };
void draw_line( vec2_t p1, vec2_t p2, u32 color ) {
r32 dx = fabsf( p2.x - p1.x );
r32 dy = fabsf( p2.y - p1.y );
if ( dx >= dy ) {
if ( p1.x > p2.x ) {
swap( p1, p2, vec2_t );
}
int sign = 1;
if ( p1.y > p2.y ) {
sign = -1;
}
r32 increment = dy / dx;
u32 x = ( u32 ) p1.x;
u32 x_end = ( u32 ) p2.x;
u32 y = ( u32 ) p1.y;
r32 error = 0.5f;
while ( x <= x_end ) {
buffer[ y * width + x ] = color;
error += increment;
if ( error >= 1.0f ) {
y = ( u32 ) ( y + sign );
error -= 1.0f;
}
x++;
}
} else {
if ( p1.y > p2.y ) {
swap( p1, p2, vec2_t );
}
int sign = 1;
if ( p1.x > p2.x ) {
sign = -1;
}
r32 increment = dx / dy;
u32 y = ( u32 ) p1.y;
u32 y_end = ( u32 ) p2.y;
u32 x = ( u32 ) p1.x;
r32 error = 0.5f;
while ( y <= y_end ) {
buffer[ y * width + x ] = color;
error += increment;
if ( error >= 1.0f ) {
x = ( u32 ) ( x + sign );
error -= 1.0f;
}
y++;
}
}
}
int main( int argc, char** argv ) {
unsigned char tga_header[ 18 ] = {
0,
0,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, 0x2,
0, 0x2,
32,
8,
};
vec2_t a_pos = { 255.0f, 255.0f };
vec2_t b_pos = { 350.0f, 290.0f };
for ( int step = 0; step < 150; step++ ) {
vec2_t a[ 5 ] = {
a_pos.x + 0.0f, a_pos.y - 50.0f,
a_pos.x + 50.0f, a_pos.y + 0.0f,
a_pos.x + 0.0f, a_pos.y + 50.0f,
a_pos.x + -50.0f, a_pos.y + 0.0f,
};
a[ 4 ] = a[ 0 ];
vec2_t b[ 5 ] = {
b_pos.x + 0.0f, b_pos.y - 50.0f,
b_pos.x + 50.0f, b_pos.y + 0.0f,
b_pos.x + 0.0f, b_pos.y + 50.0f,
b_pos.x + -50.0f, b_pos.y + 0.0f,
};
b[ 4 ] = b[ 0 ];
sat_result_t result = sat( a, b );
for ( int i = 0; i < width * height; i++ ) {
buffer[ i ] = 0xff000000;
}
for ( int i = 0; i < 4; i++ ) {
draw_line( a[ i ], a[ i + 1 ], 0xffffffff );
draw_line( b[ i ], b[ i + 1 ], 0xffffffff );
}
if ( result.magnitude ) {
vec2_t start = { 255.0f, 255.0f };
vec2_t end = { 255.0f + result.axis.x * result.magnitude * result.direction, 255.0f + result.axis.y * result.magnitude * result.direction };
draw_line( start, end, 0xffff0000 );
}
char filename[ ] = "render_000.tga";
char c = ( char ) ( step / 100 );
char d = ( char ) ( ( step - ( c * 100 ) ) / 10 );
char u = ( char ) ( step - c * 100 - d * 10 );
filename[ 7 ] = '0' + c;
filename[ 8 ] = '0' + d;
filename[ 9 ] = '0' + u;
FILE* file = fopen( filename, "wb" );
fwrite( tga_header, 18, 1, file );
fwrite( buffer, 512 * 512 * 4, 1, file );
fclose( file );
b_pos.x -= 1;
b_pos.y -= 1;
}
return 0;
}
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