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215 | #include <windows.h>
#include <stdint.h>
#define internal static
#define local_persist static
#define global_variable static
typedef uint8_t uint8;
typedef uint16_t uint16;
typedef uint32_t uint32;
typedef uint64_t uint64;
typedef int8_t int8;
typedef int16_t int16;
typedef int32_t int32;
typedef int64_t int64;
//TODO(Tudor): This is a global for now
global_variable bool Running;
global_variable BITMAPINFO BitmapInfo;
global_variable void *BitmapMemory;
global_variable int BitmapWidth;
global_variable int BitmapHeight;
internal void
Win32ResizeDIBSection(int Width, int Height)
{
//TODO(Tudor): Bulletproof this
//Maybe dont free first, free after, then free first if that fails
if(BitmapMemory)
{
VirtualFree(BitmapMemory, 0, MEM_RELEASE);
}
BitmapWidth = Width;
BitmapHeight = Height;
BitmapInfo.bmiHeader.biSize = sizeof(BitmapInfo.bmiHeader);
BitmapInfo.bmiHeader.biWidth = BitmapWidth;
BitmapInfo.bmiHeader.biHeight = -BitmapHeight;
BitmapInfo.bmiHeader.biPlanes = 1;
BitmapInfo.bmiHeader.biBitCount = 32;
BitmapInfo.bmiHeader.biCompression = BI_RGB;
int BytesPerPixel = 4;
int BitmapMemorySize = (BitmapWidth * BitmapHeight) * BytesPerPixel;
BitmapMemory = VirtualAlloc(0, BitmapMemorySize, MEM_COMMIT, PAGE_READWRITE);
int Pitch = Width * BytesPerPixel;
uint8 *Row = (uint8 *)BitmapMemory;
for(int Y = 0; Y < BitmapHeight; ++Y)
{
uint8 *Pixel = (uint8 *)Row;
for(int X = 0; X < BitmapWidth; ++X)
{
*Pixel = (uint8)X;
++Pixel;
*Pixel = (uint8)Y;
++Pixel;
*Pixel = 0;
++Pixel;
*Pixel = 0;
++Pixel;
}
Row += Pitch;
}
}
internal void
Win32UpdateWindow(HDC DeviceContext, RECT *WindowRect, int X, int Y, int Width, int Height)
{
int WindowWidth = WindowRect->right - WindowRect->left;
int WindowHeight = WindowRect->bottom - WindowRect->top;
StretchDIBits(DeviceContext,
/*
X, Y, Width, Height,
X, Y, Width, Height,
*/
0, 0, BitmapWidth, BitmapHeight,
0, 0, WindowWidth, WindowHeight,
BitmapMemory,
&BitmapInfo,
DIB_RGB_COLORS, SRCCOPY);
}
LRESULT CALLBACK
Win32WindowCallback(HWND Window,
UINT Message,
WPARAM wParam,
LPARAM lParam
)
{
LRESULT Result = 0;
switch(Message)
{
case WM_SIZE:
{
RECT ClientRect;
GetClientRect(Window, &ClientRect);
int Height = ClientRect.right - ClientRect.left;
int Width = ClientRect.bottom - ClientRect.top;
Win32ResizeDIBSection(Width, Height);
}break;
case WM_CLOSE:
{
//TODO(Tudor): Handle this as an error - recreate window?
Running = false;
}break;
case WM_ACTIVATEAPP:
{
OutputDebugStringA("WM_ACTIVATEAPP\n");
}break;
case WM_DESTROY:
{
//TODO(Tudor): Handle this with a message to the user?
Running = false;
}break;
case WM_PAINT:
{
PAINTSTRUCT Paint;
HDC DeviceContext = BeginPaint(Window, &Paint);
int X = Paint.rcPaint.left;
int Y = Paint.rcPaint.top;
int Width = Paint.rcPaint.bottom - Paint.rcPaint.top;
int Height = Paint.rcPaint.right - Paint.rcPaint.left;
RECT ClientRect;
GetClientRect(Window, &ClientRect);
Win32UpdateWindow(DeviceContext, &ClientRect, X, Y, Width, Height);
EndPaint(Window, &Paint);
}break;
default:
{
OutputDebugStringA("default\n");
Result = DefWindowProc(Window, Message, wParam, lParam);
}break;
}
return Result;
}
int CALLBACK
WinMain(HINSTANCE Instance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow
)
{
WNDCLASS WindowClass = {};
//TODO(Tudor): Check if CS_HREDRAW CS_OWNDC CS_VREDRAW still matters
WindowClass.style = CS_OWNDC|CS_HREDRAW|CS_VREDRAW;
WindowClass.lpfnWndProc = Win32WindowCallback;
WindowClass.hInstance = Instance;
//WindowClass.hIcon;
WindowClass.lpszClassName = "HandmadeHeroWindowClass";
if(RegisterClass(&WindowClass))
{
HWND WindowHandle =
CreateWindowEx(
0,
WindowClass.lpszClassName,
"Handmade Hero",
WS_OVERLAPPEDWINDOW|WS_VISIBLE,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
0,
0,
Instance,
0);
if(WindowHandle)
{
Running = true;
while(Running)
{
MSG Message;
BOOL MessageResult = GetMessage(&Message, 0, 0, 0);
if(MessageResult > 0)
{
TranslateMessage(&Message);
DispatchMessage(&Message);
}
else
{
break;
}
}
}
else
{
//TODO(Tudor): Logging
}
}
else
{
//TODO(Tudor): Logging
}
return 0;
}
|