During QNA Casey Muratori said that hmh will look better than most games made in engines off the shelf. But the only thing it possibly will not have will be special effects.
Does he mean particle systems? That is all I found when googling for "special effects in video games". Like rendering water, sparks etc.
For reference this is the part of the Q&A https://hero.handmade.network/episode/code/day108/#5071
Casey will cover particle systems at some point (day 155).
In terms of special effects, as far as I remember it hasn't been covered in the series yet, but the engine as evolved a lot (using 3d API instead of software renderer) and there is nothing preventing the addition of special effects.
Hi Simon,
So I wanted to know what these special effects are. I am not really a gamer so I tried to google to find out what the referred special effects were in the context of videogames but I could only find tutorials about fire/water/particles etc.
It can mean a lot of things. I would say there are two types of effects:
You can have a look a this video that shows a bit how effects work https://www.youtube.com/watch?v=0ucvynuIe-o
I see. Thanks for the link. I'll watch it tonight. And Ill google the things you mentioned as well. :)