HMH presents as a project to create a complete game, and Casey has mentioned an intent to release it on Steam. However, Casey as also stated numerous times that he is not a game designer. To me this seems like a conflict of interests; how can HMH become an interesting game without game design?
Casey does seem to have some idea about what the mechanics of the game should be, although I don't think they have been discussed anywhere. A limbless child getting a magical glove that allows them to manipulate things (for the first time?) is a good idea, but would need fleshing out to be a compelling game.