We've had a bunch of discussions here on the forum and also questions on the stream, about game features and general game design decisions, and all of them result in the same answer from Casey: "the design is not up for discussion".
I'd like to know why this is the case, just out of curiosity. Do you (Casey) feel that taking feedback from people on here or on the stream could produce a bad game? Are you perhaps afraid of people suggesting things that are too hard to do? Something else entirely?
I assume you have lengthy game design discussions with your programmer/game designer friends, but I'd like to know why you are not willing to bring those discussions to the viewers or even decide on different things based on external people's feedback.