Todd W
3 posts

#1913
Math Books 4 years, 5 months ago
Any recommendations on books that are particularly useful for learning the maths mentioned in last night's stream (2015 Jan 12)?

kitango
Ale
12 posts

#1916
Math Books 4 years, 5 months ago
this is a good! book http://www.amazon.com/MathPrimer...&sr=11&keywords=math+primer+game

Todd W
3 posts

#1918
Math Books 4 years, 5 months ago
Thanks, kitango. I'll check it out.

Pseudonym
Andrew Bromage
184 posts
/ 1 project
Research engineer, resident maths nerd (Erdős number 3). 
#1932
Math Books 4 years, 5 months ago
This old SIGGRAPH course on physicallybased modelling is pretty good. You'll need to be comfortable (though not an expert necessarily) with schoollevel calculus and vectors, but it introduces differential equations for you.
I doubt that Handmade Hero will use this, but it's all good to know. sub f{($f)[email protected]_;print"$f(q{$f});";}f(q{sub f{($f)[email protected]_;print"$f(q{$f});";}f}); 
joeld42
Joel Davis
20 posts

#1966
Math Books 4 years, 5 months ago
I'll suggest this one:
Geometric Tools for Computer Graphics, Shneider & Eberly Really nice reference, contains lots quick recipes like "How do I intersect a line with a cylinder". It's meant for implementers, often when you find things online it's hard to make the leap from pure math to working code, this has implementation tips and even pseudocode in some cases. It also contains a nice summary of linear algebra in the first part of the book. As far as learning the maths, keep in mind you don't have to learn this all at once. Just use this stuff as you encounter a need for it. 
Todd W
3 posts

#1990
Math Books 4 years, 5 months ago
Thanks for the recommendations. I've started to check them out.
I didn't find the old thread until Casey mentioned it in the stream, but here's a link to the original Mat...ok question under Code Discussion. 