General questions about gameplay

Hi,

Questions to people who follow Casey's streams:
1. What are the jumping heads?
2. Why grass have different levels?
3. Why sprites are displayed with steep angle?
4. Is there a general gameplay plan outlined anywhere?
1. Those are monster ("monstar") entities, NPC that will walk around. Here's the day it was implemented: https://hero.handmade.network/episode/code/day291

2. Because levels will have multiple heights. Currently its just random to test out rendering.

3. So they appear exactly same as in ortographic projection. Explained here:
https://hero.handmade.network/episode/code/day365#2847
https://hero.handmade.network/episode/code/day366#6995

4. No, and there won't be.

Btw you can use excellent search tool made by AsafG to find answers to these and other questions: https://asafgartner.github.io/annotations_search/

Edited by Mārtiņš Možeiko on
mmozeiko, thanks!
mmozeiko
Btw you can use excellent search tool made by AsafG to find answers to these and other questions: https://asafgartner.github.io/annotations_search/


Wow this is amazing, I was thinking to implement exactly something like this thing myself! This should be integrated in the episode guide link!



EDIT: This is so Awesome! I was confused about the ArrayCount(((structname *)0)->member) thing even after doing some research and finding all the nonsenseFakePointerThatThePrepocessorNeedEtc, I just typed "ArrayCount" in the AsafG Tool and I found that 20 episodes later someone already asked Casey about it. Done! No need to post, no bothering. Great!

Edited by rizoma on