Handmade Hero » Forums » Game » General questions about gameplay
pusheax
2 posts
#11371 General questions about gameplay
4 months, 1 week ago

Hi,

Questions to people who follow Casey's streams:
1. What are the jumping heads?
2. Why grass have different levels?
3. Why sprites are displayed with steep angle?
4. Is there a general gameplay plan outlined anywhere?
mmozeiko
Mārtiņš Možeiko
1404 posts
1 project
#11382 General questions about gameplay
4 months, 1 week ago Edited by Mārtiņš Možeiko on March 19, 2017, 7:18 p.m.

1. Those are monster ("monstar") entities, NPC that will walk around. Here's the day it was implemented: https://hero.handmade.network/episode/code/day291

2. Because levels will have multiple heights. Currently its just random to test out rendering.

3. So they appear exactly same as in ortographic projection. Explained here:
https://hero.handmade.network/episode/code/day365#2847
https://hero.handmade.network/episode/code/day366#6995

4. No, and there won't be.

Btw you can use excellent search tool made by AsafG to find answers to these and other questions: https://asafgartner.github.io/annotations_search/
pusheax
2 posts
#11404 General questions about gameplay
4 months, 1 week ago

mmozeiko, thanks!
rizoma
39 posts
#11405 General questions about gameplay
4 months, 1 week ago Edited by on March 20, 2017, 9:33 p.m.

mmozeiko:
Btw you can use excellent search tool made by AsafG to find answers to these and other questions: https://asafgartner.github.io/annotations_search/


Wow this is amazing, I was thinking to implement exactly something like this thing myself! This should be integrated in the episode guide link!



EDIT: This is so Awesome! I was confused about the ArrayCount(((structname *)0)->member) thing even after doing some research and finding all the nonsenseFakePointerThatThePrepocessorNeedEtc, I just typed "ArrayCount" in the AsafG Tool and I found that 20 episodes later someone already asked Casey about it. Done! No need to post, no bothering. Great!