Ludum Dare 34

The Ludum Dare 34 is this weekend!

http://ludumdare.com/compo/

Ludum Dare is an accelerated video game development competition where you make a game in a weekend. 48 hours for the compo and 72 hours for the jam.

I have tried this numerous times before and have had a lot of fun doing it. I have also learnt how to make games very fast and efficient.

As what Mike Acton said in the interview at Handmade Con (I watched the recorded stream as I could not attend being in UK), it is a great way to practice what you know and to learn against a (very) short time constraint.

In the 48 hour compo, you have to create everything from scratch in that time: code, art, sounds, music, etc.


Here are 2 of my (more successful) entries:

* Raycaster dungeon crawler - http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=29029 - (This was practice with using Emscripten (C to asm.js compiler))
* Dodge the thing game - http://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=29029 - (The source is very OOP just because I was learning SFML at the time and thought I would just keep to the OOP style which I now regret. SFML is fine if you like OOP and is actually well programmed but quite restrictive if you don't like OOP)

I have done others but they either were too buggy or not complete.

Edited by Ginger Bill on
hey, no more dunjun series?
I have been very busy lately and I have not enough time to do the series. I would like to start again but it takes a lot of time.

I have been thinking of making a similar/complimentary series on game programming techniques and theory. These would be short videos explaining concepts such as memory management techniques, the workings of x86 architecture, platform independence, mathematics/physics, etc.
That would be nice, I followed the dunjun a bit and any extra streams would be very nice!
I was thinking of doing a mini series for Doom-like 3d software rendering and a working in a "restricted" environment -- programming like it's 1993! 4 MB ram, 40 MHz clock speed, hell yeah!

I don't know if I should do this but it could be fun.

The problem with Dunjun is that it takes about 2 hours to make a video and I don't always have that much time to create it. Also there are many things which I wish I could redo completely from scratch.