This is more of a general question and not really related to handmade hero but I hope it's ok I'm asking it here.
So I'm making a little practice game and I want my bmps to have an alpha channel. So far so good. I'm using VS2013 Resource system so I can embed the images into the exe, so I just have to share that.
However VS2013 doesn't seem to like 32bit bmps and the winapi LoadImage function fails.(while the same code worked fine with 24bit bmps files). When adding the bmp VisualStudio complains it's an unsupported bmp file or something.
Any ideas on how to approach this? Should I just give up and share the exe along with the spritesheet file?
Thanks.