When you add the resource you don't specify a bitmap. You specify a custom resource. In my 32 bit version there is a "Custom" button. This will ask you to give the resource a name and then put you into the binary editor. you can type in a few numbers to have something to save. when you save it will create a file with the name you specified and and extension "bin". The resoruce file should now have the names resource in it as well
| IDR_FELONIOUS2 FELONIOUS "feloniou.bin"
|
Now copy you bitmap file to feloniou.bin" and compile. The file will be a custom resource that you can load using the IDR value via LoadResource.
- tim