Looking for a good article on a follow camera for my 3D airplane game...

I'm using SDL3 with Vulkan. I just want a camera to follow from behind my airplane. Any search on google just gives me AI stuff.

Any other good resources for finding gamedev articles on the usual topics like collision, cameras, projection, etc.

You will probably get more answers if you ask in the handmade discord. There is also the library thread in there where you can search for articles on different topics, it might contains some about what you're looking for.

The only thing I did that looked a bit like what you're asking was an exercise during college where we kept a copy of the plane matrix and apply it with some delay to the camera. We just had an array of X matrices, and each frame we used the oldest matrix from the plane and used it for the camera, than replace it with the current plane matrix (or something like that). Probably not what you want for a real game.

Thanks, that helps me think about the camera better.