Unproject Debug Camera

Hi,

I believe that Casey has deleted too many lines while converting GetRenderEntityBasisP to the new Unproject. He deleted the line
1
DistanceAboveTarget += DEBUGUI_DebugCameraDistance;


This means picking the entities does not work as expected when using the debug camera.

Mox
That was actually intentional at the moment, just because I don't want anything in the game to be "aware" of the debug camera until I explicitly want it to be... but I agree we probably want to pick debug entities with the mouse, so at some point we'll probably need something that allows that. We'll see when we get there!

- Casey