In the last few minutes of day 004, Casey switched to updating 32 bit updates instead of individual 4 8 byte updates:
1 2 3 4 | uint8 Blue = X + XOffset; uint8 Green = Y + YOffset; *Pixel = ((Green << 8) | Blue); Pixel++; |
Before Casey did that I stopped the video to try to do it myself. And I did almost the same code with 1 difference:
1 2 3 4 | uint32 Blue = X + XOffset; uint32 Green = Y + YOffset; *Pixel = ((Green << 8) | Blue); Pixel++; |
When I did this I got a different result. My animation produced squares that have some kind of stripes. You can find an image attached. Any pointers on what is the difference here between uint8 and uint32?
[attachment=56]Output.jpg[/attachment]