X-Ray Jam. June 9-15, 2025. In 11 days.

Day 166: Minor notes

Just a couple of minor notes for Casey:

1. You have left LastCameraP in the game_state structure after showing some example code during Q&A.

2. You have actually done work to convert Asset->State to a volatile pointer but still left the original check in the while loop (handmade_asset.cpp:293 in that day's source code).