I want to say Great Job, Casey, it is so surprising how compelling viewing it is to watch you code up your game. Keep it up, we appreciate the mammoth effort you put in.
As I've been watching Casey tap away at his keyboard, I get this tingling in my fingertips, wondering how I might have gone about the coding.
Hi, my name is Peter, and I'm a c++ addict. :)
Having some free time this weekend, I chased down some of the things I'd been thinking about. The results are at
https://github.com/Raxfale/HandmadeHero
The code there implements an asset loader similar to the one Casey uses. I guess I'd say this is full on c++, not necessarily for the unfamiliar.
But for those who may be interested in the stl and other c++ features, you might pick up some titbits.
Cheers all.
And please, no c++ flamewar. I like c++, others don't. No-one here needs to defend themselves.