Handmade Hero»Forums»Code
1 posts
Game does not start after build
Edited by Meerkat on Reason: Initial post
I have built game source code 601 and have been using art assets 536. However, the game does not start.

I have been following the intsructions from the readme.txt file, but no luck.

One thing I changed in the built.bat file is the enabling of HANDMADE_INTERNAL.

After running c:\build\win32_handmade.exe executable from within the c:\handmade directory, 2 files were created in folder data, namely:

base_game.hha (approx. 136 Mb)
intro_cutscene.hha (approx. 343 Mb)

However, if I start the game once again, so after creating these 2 files, then nothing seems to happen, I just get to see a black window that closes itself after 3 seconds.

Does anyone have an idea of what is going wrong ?

Thanks in advance for any help.
Simon Anciaux
1337 posts
Game does not start after build
Have you try launching the game from Visual Studio and see what's causing it to close ?
1 posts
Game does not start after build
I'm a brand new follower and ran into the same issue. I bodged around it temporarily by changing "#define TEST_SPHERE 0" to 1 to bypass the FullCast call that's crashing, and the game loaded fine after a rebuild. Obviously not the correct solution, but might help other users until that's fixed, as only having a black screen and a crash wasn't a great first-time experience

The crash was at line 679 of handmade_lighting.cpp
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TransferPPS[RayIndex] = Clamp01(Inner(MoonDir, -ThisRayD))*MoonColor;

with the following callstack
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>	handmade_game_temp.dll!RayCast(lighting_work * Work, v3_4x RayOrigin, v3_4x RayD, light_atlas * SpecAtlas, light_atlas * DiffuseAtlas, light_atlas_texel SpecTexel, light_sample_direction * SampleDirections, unsigned short InitialGridIndex, int Debugging) Line 679	C++
 	handmade_game_temp.dll!FullCast(lighting_work * Work, light_atlas_texel Tile, v3 VoxCenterP, unsigned int EntropyIndex, unsigned short InitialGridIndex) Line 753	C++
 	handmade_game_temp.dll!ComputeLightPropagationWork(platform_work_queue * Queue, void * Data) Line 931	C++
 	[Inline Frame] win32_handmade.exe!Win32DoNextWorkQueueEntry(platform_work_queue *) Line 1215	C++
 	win32_handmade.exe!ThreadProc(void * lpParameter) Line 1250	C++