1 2 3 4 5 6 7 8 9 10 11 12 | void rotate(float radian)
{
objPosData[0] = ((x * cos(radian)) - (y * sin(radian)));
objPosData[4] = (x * cos(radian)) - ((y + h) * sin(radian));
objPosData[8] = ((x + w) * cos(radian)) - ((y + h) * sin(radian));
objPosData[12] = ((x + w) * cos(radian)) - (y * sin(radian));
objPosData[1] = (x * sin(radian)) + (y * cos(radian));
objPosData[5] = (x * sin(radian)) + ((y + h) * cos(radian));
objPosData[9] = ((x + w) * sin(radian)) + ((y + h) * cos(radian));
objPosData[13] = ((x + w) * sin(radian)) + (y * cos(radian));
}
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 | void rotate(float radian)
{
float baseX = 0 - w/2;
float baseY = 0 - h/2;
float baseW = baseX + w;
float baseH = baseY + h;
float n0X = (baseX * cos(radian)) - (baseY * sin(radian));
float n4X = (baseX * cos(radian)) - (baseH * sin(radian));
float n8X = (baseW * cos(radian)) - (baseH * sin(radian));
float n12X = (baseW * cos(radian)) - (baseY * sin(radian));
float n1Y = (baseX * sin(radian)) + (baseY * cos(radian));
float n5Y = (baseX * sin(radian)) + (baseH * cos(radian));
float n9Y = (baseW * sin(radian)) + (baseH * cos(radian));
float n13Y = (baseW * sin(radian)) + (baseY * cos(radian));
objPosData[0] = n0X + x;
objPosData[4] = n4X + x;
objPosData[8] = n8X + x + w;
objPosData[12] = n12X + x + w;
objPosData[1] = n1Y + y;
objPosData[5] = n5Y + y + h;
objPosData[9] = n9Y + y + h;
objPosData[13] = n13Y + y
}
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1 2 3 4 5 6 7 8 9 | objPosData[0] = n0X + x; objPosData[4] = n4X + x; objPosData[8] = n8X + x; objPosData[12] = n12X + x; objPosData[1] = n1Y + y; objPosData[5] = n5Y + y; objPosData[9] = n9Y + y; objPosData[13] = n13Y + y; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 | void rotate(float radian)
{
float baseX = 0 - w/2;
float baseY = 0 - h/2;
float baseW = baseX + w;
float baseH = baseY + h;
float n0X = (baseX * cos(radian)) - (baseY * sin(radian));
float n4X = (baseX * cos(radian)) - (baseH * sin(radian));
float n8X = (baseW * cos(radian)) - (baseH * sin(radian));
float n12X = (baseW * cos(radian)) - (baseY * sin(radian));
float n1Y = (baseX * sin(radian)) + (baseY * cos(radian));
float n5Y = (baseX * sin(radian)) + (baseH * cos(radian));
float n9Y = (baseW * sin(radian)) + (baseH * cos(radian));
float n13Y = (baseW * sin(radian)) + (baseY * cos(radian));
objPosData[0] = n0X + x + (w/2);
objPosData[4] = n4X + x + (w/2);
objPosData[8] = n8X + x + (w/2);
objPosData[12] = n12X + x + (w/2);
objPosData[1] = n1Y + y + (h/2);
objPosData[5] = n5Y + y + (h/2);
objPosData[9] = n9Y + y + (h/2);
objPosData[13] = n13Y + y + (h/2);
}
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