I got to 49:34 where Casey implements moving the camera tile by tile. Although I solved my previous issues regarding alpha blending and actually displaying the walls, my camera code is now busted. It seems to insist on centering the player, which throws off how the walls of rooms are drawn. As before, I've linked by code and an image of the problem. It's probably something simple I've overlooked, probably either to do with SetCamera(), RectangleCenterDimension(), or how camera positions are getting passed around.
It's very strange, because there's a quick movement from left to right, almost as if the camera position starts out right but then is wrong almost immediately once the space bar is pressed.
As before, all .exes can be run from the /build/ directories. I think the build.bat should work, but it'll create some directories on your Desktop which mirror my environment.
Could use a fresh set of eyes, I appreciate the help!
My Code: [removed]
Imgur:
The player starts off centered, throwing off the walls of the room.