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255 | #include <Windows.h>
#include <stdint.h> //for accss to unit8_t type
// these #defines reuse 'static' with more clarfied intent
#define internal static
#define local_persist static
#define global_variable static
// these typedefs redefine types from stdint.h
//for easier typing than 'unsigned char' etc
typedef uint8_t uint8;
typedef uint16_t uint16;
typedef uint32_t uint32;
typedef uint64_t uint64;
typedef int8_t int8;
typedef int16_t int16;
typedef int32_t int32;
typedef int64_t int64;
global_variable bool Running;
global_variable BITMAPINFO BitmapInfo;
global_variable void *BitmapMemory;
global_variable int BitmapWidth;
global_variable int BitmapHeight;
internal void Win32ResizeDIBSection(int Width, int Height)
{
if (BitmapMemory)
{
VirtualFree(BitmapMemory, 0, MEM_RELEASE);
}
BitmapWidth = Width;
BitmapHeight = Height;
BITMAPINFO BitmapInfo;
BitmapInfo.bmiHeader.biSize = sizeof(BitmapInfo.bmiHeader);
BitmapInfo.bmiHeader.biWidth = BitmapWidth;
BitmapInfo.bmiHeader.biHeight = -BitmapHeight; // negative top yield a 'top down'
BitmapInfo.bmiHeader.biPlanes = 1;
BitmapInfo.bmiHeader.biBitCount = 32;
BitmapInfo.bmiHeader.biCompression = BI_RGB;
int BytesPerPixel = 4;
int BitmapMemorySize = (BitmapWidth * BitmapHeight) * BytesPerPixel;
BitmapMemory = VirtualAlloc(
0, //address 0 = we don't care yet
BitmapMemorySize, //size in bytes
MEM_COMMIT, // vs MEM_RESERVE
PAGE_READWRITE // access mode
);
// actually draw pixels!
int Pitch = Width * BytesPerPixel; // Pitch is the difference between rows of pixels in Bytes
uint8 *Row = (uint8 *)BitmapMemory; // cast the void pointer BitmapMemory to unsigned 8 bit int
for (int Y = 0; Y < BitmapHeight; ++Y)
{
//uint32 *Pixel = (uint32 *)Row; //pointer to first pixel of Row
uint8 *Pixel = (uint8 *)Row; //pointer to first byte of first pixel of Row
for (int X = 0; X < BitmapWidth; ++X)
{
/*
32 Pixel in memory :
RR GG BB AA (?) (as 1 byte Hex numbers)
*/
//https://www.youtube.com/watch?v=hNKU8Jiza2g&feature=youtu.be&t=1896
// WHY NO WORK???
*Pixel = 255;
++Pixel;
*Pixel = 0;
++Pixel;
*Pixel = 0;
++Pixel;
*Pixel = 0;
++Pixel;
}
Row += Pitch;
}
}
internal void Win32UpdateWindow(HDC DeviceContext, RECT *WindowRect, int x, int y, int Width, int Height)
{
int WindowWidth = WindowRect->right - WindowRect->left;
int WindowHeight = WindowRect->bottom - WindowRect->top;
StretchDIBits(DeviceContext,
0, 0, BitmapWidth, BitmapHeight,
0, 0, WindowWidth, WindowHeight,
BitmapMemory,
&BitmapInfo,
DIB_RGB_COLORS, SRCCOPY);
}
LRESULT CALLBACK Win32MainWindowCallback(
HWND Window, // handle to a window
UINT Message, // window message we want to handle
WPARAM WParam, // width
LPARAM LParam) //Height
{
LRESULT Result = 0;
switch (Message)
{
case WM_SIZE:
{
RECT ClientRect;
GetClientRect(Window, &ClientRect);
int Width = ClientRect.right - ClientRect.left;
int Height = ClientRect.bottom - ClientRect.top;
Win32ResizeDIBSection(Width, Height);
OutputDebugStringA("WM_SIZE\n");
}
break;
case WM_DESTROY:
{
//handle as error, recreate window
Running = false;
OutputDebugStringA("WM_DESTROY\n");
}
break;
case WM_CLOSE:
{
//todo: handle with message to user
Running = false;
OutputDebugStringA("WM_CLOSE\n");
}
break;
case WM_ACTIVATEAPP:
{
OutputDebugStringA("WM_ACTIVATEAPP\n");
}
break;
case WM_PAINT:
{
/*
PAINTSTRUCT Paint;
HDC DeviceContext= BeginPaint(Window, &Paint);
int X =Paint.rcPaint.left;
int Y= Paint.rcPaint.top;
int Width = Paint.rcPaint.right - Paint.rcPaint.left;
int Height = Paint.rcPaint.bottom - Paint.rcPaint.top;
RECT ClientRect;
GetClientRect(Window,&ClientRect);
Win32UpdateWindow(DeviceContext,&ClientRect ,X,Y,Width,Height);
PatBlt(DeviceContext, X, Y, Width, Height,BLACKNESS);
EndPaint(Window,&Paint);
*/
PAINTSTRUCT Paint;
HDC DeviceContext = BeginPaint(Window, &Paint);
int X = Paint.rcPaint.left;
int Y = Paint.rcPaint.top;
int Width = Paint.rcPaint.right - Paint.rcPaint.left;
int Height = Paint.rcPaint.bottom - Paint.rcPaint.top;
RECT ClientRect;
GetClientRect(Window, &ClientRect);
Win32UpdateWindow(DeviceContext, &ClientRect, X, Y, Width, Height);
EndPaint(Window, &Paint);
}
break;
default:
{
//OutputDebugStringA("DEFAULT\n");
Result = DefWindowProc(Window, Message, WParam, LParam);
}
break;
}
return (Result);
}
int CALLBACK WinMain(
HINSTANCE Instance,
HINSTANCE PrevInstance,
LPSTR Command,
int ShowCode)
{
WNDCLASS WindowClass = {}; // declares a WNDCLASS instance 'windowClass', with members initialized to 0.
WindowClass.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW; // bitfield flags to define windowstyle see MSDN
WindowClass.lpfnWndProc = Win32MainWindowCallback; // pointer to a function that defines window's response to events
// WindowClass.cbClsExtra = ; // if we want to store extra bytes
// WindowClass.cbWndExtra = ; // if we want to store extra bytes
WindowClass.hInstance = Instance; // reference to the instance of this window, from WinMain function.(Could also use GetModuleHandle)
// WindowClass.hIcon = ; // icon for window
// WindowClass.hCursor = ; // cursor position
// WindowClass.hbrBackground = ; // background brush
// WindowClass.lpszMenuName = ; // menu name
WindowClass.lpszClassName = "handmadeHeroWindowClass";
if (RegisterClass(&WindowClass))
{
HWND WindowHandle = CreateWindowEx(
0,
WindowClass.lpszClassName,
"Handmade Hero",
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
0,
0,
Instance,
0);
if (WindowHandle)
{
MSG Message;
Running = true;
while (Running)
{
BOOL MessageResult = GetMessageA(&Message, 0, 0, 0);
if (MessageResult > 0)
{
TranslateMessage(&Message);
DispatchMessageA(&Message);
}
else
{
break;
}
}
}
else
{
//todo: logging
}
}
else
{
//todo: logging
}
return (0);
}
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