I am on day 084 and when I use
random_series Series = RandomSeed(1234); for the world generation at the top of GameUpdateAndRender()) I get a completely different world then Casey does...
I cut and paste the RandonNumberIndex from Casey's HandmadeRandom.H to make sure I was using the same information...Is it possible that because I am using MSVC as the editor and compiler there is some floating point weirdness or an option I have checked that is causing a problem?
The "App" works fine, its just that my world and splats are totally different...Also the walls and the series of rooms are oriented differently, but they change with different seed #'s...
Any thoughts???