Handmade Hero»Forums»Code
David E. Weirich
2 posts
Scaling Z levels vs. Fixed Camera
I apologize if this has been asked already, I have't watched the Q/A sessions for all the episodes.

In the last few episodes we've been developing the scaling for different Z levels and now the fading. Won't the shrinking of the rooms as you move up a level show things outside the room for the brief time before it fades in? As far as I remember the final game design was to have the camera fixed on the rooms and we were only temporarily using the camera that followed the player (please correct me if I'm wrong and this had changed). It would seem like it would be a little weird to show the outside edges of the adjacent rooms just while walking up floors.

Thanks for taking the time to read my question.

-GB
Casey Muratori
801 posts / 1 project
Casey Muratori is a programmer at Molly Rocket on the game 1935 and is the host of the educational programming series Handmade Hero.
Scaling Z levels vs. Fixed Camera
We will cross that bridge when we come to it, but in general I suspect we can solve it by just having the rooms have thick walls, or by not drawing what is in adjacent rooms.

- Casey
David E. Weirich
2 posts
Scaling Z levels vs. Fixed Camera
That makes sense.