Hi there,
So I have a really old crappy hard drive that takes so long to read and write the game memory that it renders the looping useless. If I were to save the gamestate to memory instead of using a file is that likely to improve the feature on my machine? And also, I'm not exactly a whiz with C, I'm thinking I would have to do another Alloc to save the memory and load from the result of that alloc instead of reading from the file?
So I guess my real question is, Am I a raving lunatic, or is my thinking correct?
Thanks in advance for being so wonderful Handmade community!