Transient initialization bugs?

It appears there's a couple of bugs in the transient initialization code which is causing (at least) my version of handmade to crash (both days 85 & 86).
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transient_state *TranState = (transient_state *)Memory->TransientStorageSize;

Should be:
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transient_state *TranState = (transient_state *)Memory->TransientStorage;

And:
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InitializeArena(&TranState->TranArena, Memory->TransientStorageSize - sizeof(transient_state), (uint8 *)Memory->TransientStorageSize + sizeof(transient_state));

Should be:
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InitializeArena(&TranState->TranArena, Memory->TransientStorageSize - sizeof(transient_state), (uint8 *)Memory->TransientStorage + sizeof(transient_state));
Thanks Jez - if that's in there, that was just really bad typing on my part :) I'll check it out on the stream tonight!

- Casey