Hi Casey,
thanks for your quick reply. I was just wondering because from my experience for most games if I e.g. push the stick forward and then move a little to the left or to the right, this affects the movement of my character - which would not happen with an implementation like the one we currently have.
Furthermore I just found a source that says the dead zone should be a circle:
https://msdn.microsoft.com/en-us/...17001%28v=vs.85%29.aspx#dead_zone
The implementation example in this article uses a circle.
Best,
Daniel