Sup everybody.
I've been following along with handmade hero for a bit, and I wanted to use what I have so far with school, and I was going to use SFML like the class was suppose to. But I got the go ahead to use this.
However I have encountered a small problem with using keyboard input... And that's the keys are repeating while you hold it down. I've looked on msdn (very intimidating to try and understand their terms and code usage). But I can't find a way that you press the key and it only processes the message once, until the key is lifted. I thought the (if(WasDown != IsDown)) was suppose to take care of that, but I'm probably wrong.
When I encompass the ProcessKeyboardMessage function call with an if statement of if(IsDown) then if I press the key once and release it, it will go on as if I still had the key pressed.
The project is over 10 days late, and I don't want to wade around msdn trying to read over.
Sorry if I seem a bit desperate...
I guess it would be unorthodox to not have the source... (attached)