Day 049 - Getting sign of unsigned numbers...

I don't quite understand the code at line 418 in handmade.cpp:

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    uint32 StartTileX = OldPlayerP.AbsTileX;
    uint32 StartTileY = OldPlayerP.AbsTileY;
    uint32 EndTileX = NewPlayerP.AbsTileX;
    uint32 EndTileY = NewPlayerP.AbsTileY;

    if(EndTileY > StartTileY)
    {
        int x = 4;
    }
    
    int32 DeltaX = SignOf(EndTileX - StartTileX);
    int32 DeltaY = SignOf(EndTileY - StartTileY);



We seem to be testing the sign of the result of an operation between two unsigned values...
Surely this will always be positive?
Are we just missing a cast?

Edited by mallardz on
You can subtract 2 unsigned values and get a signed value.
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uint32 a = 1;
uint32 b = 2;
int32 c = a - b; // c = -1

Edited by Simon Anciaux on Reason: Typos
Ah ok, so as the SignOf function parameter is defined as a signed int it all works. I get it, thanks!