Can anyone tell me if the transitions of entities between high/low frequency are working correctly at Day 055?
I'm not following along in C/C++ so, it may be something stupid I've done. Would be interesting to hear from someone that is up to Day 055 and following verbatim with Casey.
At day 055, we are generating two screens and have a camera bounds for High frequency entities of TileSpanX=17*3, TileSpanY=9*3
The walls of both screens are within the initial camera bounds so become high frequency entities straight away.
If you move far enough away such that the walls of one or both generated screens lay outside the camera bounds, they transitions to low frequency entities. When you turn around and move back to a generated screen, some but not all walls reappear. Which to me means that the ones I can't see did not successfully make the transition back to high frequency.
I've tried debugging this behaviour, but haven't been very successful.
Just wanting to know if this was tested as working, or if I missed it on the stream. I don't recall Casey wandering far enough away from the two screens, to show this as working or not.