Handler

Hey,

I've worked on my own game a couple of times, and one of the main questions i have asked myself is how i want the handler to work. I often try not to couple all of my objects to a single handler. But, I was curious on your opinion. Mostly because if each object has its own handler, each object would have its own collision function. This probably is pretty vague, but I'm just curious =)

Thanks again!
Impbloody
I dont know. But it's an important question. As I found out recently.

I find that the material Casey presents are very important. As I try to make a little beginners game, when watching. I constantly discover how much real knowledge I have learned. That I couldn't have guessed from not working in the industry, and that I would have had to learn the hard way if not for HH.

EDIT: I guess we just have to continue watching until it all fits together.

Edited by Livet Ersomen Strøm on