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1589 | #define NOLOOP 1
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#include <stdint.h>
typedef uint8_t u8;
typedef uint16_t u16;
typedef uint32_t u32;
typedef uint64_t u64;
typedef int8_t s8;
typedef int16_t s16;
typedef int32_t s32;
typedef int64_t s64;
typedef uint8_t b8;
typedef uint32_t b32;
typedef uintptr_t umm;
typedef intptr_t smm;
typedef float r32;
typedef double r64;
#define arrayCount( array ) ( ( u64 ) ( sizeof( array ) / sizeof( ( array )[ 0 ] ) ) )
#define s32_max 0x7fffffff
#define s32_min ( -0x7fffffff - 1 )
typedef union PlatformSpecific {
struct {
HWND windowHandle;
HDC deviceContext;
HGLRC renderContext;
};
} PlatformSpecific;
typedef struct window_State {
b32 running;
b32 closeRequested;
u32 hasFocus;
s32 x;
s32 y;
u32 width;
u32 height;
b32 resized;
u32 screenWidth;
u32 screenHeight;
u8 keys[ 256 ];
u8 scancodes[ 256 ];
u32 characters[ 32 ];
u32 characterCount;
s32 mouseX;
s32 mouseY;
PlatformSpecific platform;
} window_State;
enum input_Key {
key_none,
key_mouseLeft,
key_mouseRight,
key_mouseMidle,
key_mouse_4,
key_mouse_5,
key_cancel,
key_backspace,
key_tab,
key_clear,
key_return,
key_shift,
key_control,
key_alt,
key_pause,
key_capsLock,
key_kana,
key_hangul,
key_junja,
key_final,
key_hanja,
key_kanji,
key_escape,
key_convert,
key_nonConvert,
key_accept,
key_modeChange,
key_space,
key_pageUp,
key_pageDown,
key_end,
key_home,
key_left,
key_up,
key_right,
key_down,
key_select,
key_print,
key_execute,
key_printScreen,
key_insert,
key_delete,
key_help,
key_0,
key_1,
key_2,
key_3,
key_4,
key_5,
key_6,
key_7,
key_8,
key_9,
key_a,
key_b,
key_c,
key_d,
key_e,
key_f,
key_g,
key_h,
key_i,
key_j,
key_k,
key_l,
key_m,
key_n,
key_o,
key_p,
key_q,
key_r,
key_s,
key_t,
key_u,
key_v,
key_w,
key_x,
key_y,
key_z,
key_leftMeta,
key_rightMeta,
key_application,
key_sleep,
key_numpad_0,
key_numpad_1,
key_numpad_2,
key_numpad_3,
key_numpad_4,
key_numpad_5,
key_numpad_6,
key_numpad_7,
key_numpad_8,
key_numpad_9,
key_multiply,
key_divide,
key_add,
key_subtract,
key_separator,
key_decimal,
key_f1,
key_f2,
key_f3,
key_f4,
key_f5,
key_f6,
key_f7,
key_f8,
key_f9,
key_f10,
key_f11,
key_f12,
key_f13,
key_f14,
key_f15,
key_f16,
key_f17,
key_f18,
key_f19,
key_f20,
key_f21,
key_f22,
key_f23,
key_f24,
key_numLock,
key_scrollLock,
key_leftShift,
key_rightShift,
key_leftControl,
key_rightControl,
key_leftAlt,
key_rightAlt,
key_browserBack,
key_browserForward,
key_browserRefresh,
key_browserStop,
key_browserSearch,
key_browserFavorites,
key_browserHome,
key_volumeMute,
key_volumeDown,
key_volumeUp,
key_mediaNext,
key_mediaPrevious,
key_mediaStop,
key_mediaPlay,
key_launchMail,
key_launchMedia,
key_launchApplication_1,
key_launchApplication_2,
key_oemPlus,
key_oemMinus,
key_oemComma,
key_oemPeriod,
key_oem_1,
key_oem_2,
key_oem_3,
key_oem_4,
key_oem_5,
key_oem_6,
key_oem_7,
key_oem_8,
key_oem_102,
key_oemClear,
key_processKey,
key_packet,
key_attn,
key_crsel,
key_exsel,
key_ereof,
key_play,
key_zoom,
key_noname,
key_pa1,
key_count
};
u8 vkToKey[ 256 ] = { };
u8 keyToVk[ 256 ] = { };
void input_vkToKey( ) {
#define vkKeyMapping( vk, key ) vkToKey[ vk ] = key; keyToVk[ key ] = vk;
vkKeyMapping( VK_LBUTTON, key_mouseLeft );
vkKeyMapping( VK_RBUTTON, key_mouseRight );
vkKeyMapping( VK_MBUTTON, key_mouseMidle );
vkKeyMapping( VK_XBUTTON1, key_mouse_4 );
vkKeyMapping( VK_XBUTTON2, key_mouse_5 );
vkKeyMapping( VK_CANCEL, key_cancel );
vkKeyMapping( VK_BACK, key_backspace );
vkKeyMapping( VK_TAB, key_tab );
vkKeyMapping( VK_CLEAR, key_clear );
vkKeyMapping( VK_RETURN, key_return );
vkKeyMapping( VK_SHIFT, key_shift );
vkKeyMapping( VK_CONTROL, key_control );
vkKeyMapping( VK_MENU, key_alt );
vkKeyMapping( VK_PAUSE, key_pause );
vkKeyMapping( VK_CAPITAL, key_capsLock );
vkKeyMapping( VK_KANA, key_kana );
vkKeyMapping( VK_HANGUL, key_hangul );
vkKeyMapping( VK_JUNJA, key_junja );
vkKeyMapping( VK_FINAL, key_final );
vkKeyMapping( VK_HANJA, key_hanja );
vkKeyMapping( VK_KANJI, key_kanji );
vkKeyMapping( VK_ESCAPE, key_escape );
vkKeyMapping( VK_CONVERT, key_convert );
vkKeyMapping( VK_NONCONVERT, key_nonConvert );
vkKeyMapping( VK_ACCEPT, key_accept );
vkKeyMapping( VK_MODECHANGE, key_modeChange );
vkKeyMapping( VK_SPACE, key_space );
vkKeyMapping( VK_PRIOR, key_pageUp );
vkKeyMapping( VK_NEXT, key_pageDown );
vkKeyMapping( VK_END, key_end );
vkKeyMapping( VK_HOME, key_home );
vkKeyMapping( VK_LEFT, key_left );
vkKeyMapping( VK_UP, key_up );
vkKeyMapping( VK_RIGHT, key_right );
vkKeyMapping( VK_DOWN, key_down );
vkKeyMapping( VK_SELECT, key_select );
vkKeyMapping( VK_PRINT, key_print );
vkKeyMapping( VK_EXECUTE, key_execute );
vkKeyMapping( VK_SNAPSHOT, key_printScreen );
vkKeyMapping( VK_INSERT, key_insert );
vkKeyMapping( VK_DELETE, key_delete );
vkKeyMapping( VK_HELP, key_help );
vkKeyMapping( '0', key_0 );
vkKeyMapping( '1', key_1 );
vkKeyMapping( '2', key_2 );
vkKeyMapping( '3', key_3 );
vkKeyMapping( '4', key_4 );
vkKeyMapping( '5', key_5 );
vkKeyMapping( '6', key_6 );
vkKeyMapping( '7', key_7 );
vkKeyMapping( '8', key_8 );
vkKeyMapping( '9', key_9 );
vkKeyMapping( 'A', key_a );
vkKeyMapping( 'B', key_b );
vkKeyMapping( 'C', key_c );
vkKeyMapping( 'D', key_d );
vkKeyMapping( 'E', key_e );
vkKeyMapping( 'F', key_f );
vkKeyMapping( 'G', key_g );
vkKeyMapping( 'H', key_h );
vkKeyMapping( 'I', key_i );
vkKeyMapping( 'J', key_j );
vkKeyMapping( 'K', key_k );
vkKeyMapping( 'L', key_l );
vkKeyMapping( 'M', key_m );
vkKeyMapping( 'N', key_n );
vkKeyMapping( 'O', key_o );
vkKeyMapping( 'P', key_p );
vkKeyMapping( 'Q', key_q );
vkKeyMapping( 'R', key_r );
vkKeyMapping( 'S', key_s );
vkKeyMapping( 'T', key_t );
vkKeyMapping( 'U', key_u );
vkKeyMapping( 'V', key_v );
vkKeyMapping( 'W', key_w );
vkKeyMapping( 'X', key_x );
vkKeyMapping( 'Y', key_y );
vkKeyMapping( 'Z', key_z );
vkKeyMapping( VK_LWIN, key_leftMeta );
vkKeyMapping( VK_RWIN, key_rightMeta );
vkKeyMapping( VK_APPS, key_application );
vkKeyMapping( VK_SLEEP, key_sleep );
vkKeyMapping( VK_NUMPAD0, key_numpad_0 );
vkKeyMapping( VK_NUMPAD1, key_numpad_1 );
vkKeyMapping( VK_NUMPAD2, key_numpad_2 );
vkKeyMapping( VK_NUMPAD3, key_numpad_3 );
vkKeyMapping( VK_NUMPAD4, key_numpad_4 );
vkKeyMapping( VK_NUMPAD5, key_numpad_5 );
vkKeyMapping( VK_NUMPAD6, key_numpad_6 );
vkKeyMapping( VK_NUMPAD7, key_numpad_7 );
vkKeyMapping( VK_NUMPAD8, key_numpad_8 );
vkKeyMapping( VK_NUMPAD9, key_numpad_9 );
vkKeyMapping( VK_MULTIPLY, key_multiply );
vkKeyMapping( VK_DIVIDE, key_divide );
vkKeyMapping( VK_ADD, key_add );
vkKeyMapping( VK_SUBTRACT, key_subtract );
vkKeyMapping( VK_SEPARATOR, key_separator );
vkKeyMapping( VK_DECIMAL, key_decimal );
vkKeyMapping( VK_F1, key_f1 );
vkKeyMapping( VK_F2, key_f2 );
vkKeyMapping( VK_F3, key_f3 );
vkKeyMapping( VK_F4, key_f4 );
vkKeyMapping( VK_F5, key_f5 );
vkKeyMapping( VK_F6, key_f6 );
vkKeyMapping( VK_F7, key_f7 );
vkKeyMapping( VK_F8, key_f8 );
vkKeyMapping( VK_F9, key_f9 );
vkKeyMapping( VK_F10, key_f10 );
vkKeyMapping( VK_F11, key_f11 );
vkKeyMapping( VK_F12, key_f12 );
vkKeyMapping( VK_F13, key_f13 );
vkKeyMapping( VK_F14, key_f14 );
vkKeyMapping( VK_F15, key_f15 );
vkKeyMapping( VK_F16, key_f16 );
vkKeyMapping( VK_F17, key_f17 );
vkKeyMapping( VK_F18, key_f18 );
vkKeyMapping( VK_F19, key_f19 );
vkKeyMapping( VK_F20, key_f20 );
vkKeyMapping( VK_F21, key_f21 );
vkKeyMapping( VK_F22, key_f22 );
vkKeyMapping( VK_F23, key_f23 );
vkKeyMapping( VK_F24, key_f24 );
vkKeyMapping( VK_NUMLOCK, key_numLock );
vkKeyMapping( VK_SCROLL, key_scrollLock );
vkKeyMapping( VK_LSHIFT, key_leftShift );
vkKeyMapping( VK_RSHIFT, key_rightShift );
vkKeyMapping( VK_LCONTROL, key_leftControl );
vkKeyMapping( VK_RCONTROL, key_rightControl );
vkKeyMapping( VK_LMENU, key_leftAlt );
vkKeyMapping( VK_RMENU, key_rightAlt );
vkKeyMapping( VK_BROWSER_BACK, key_browserBack );
vkKeyMapping( VK_BROWSER_FORWARD, key_browserForward );
vkKeyMapping( VK_BROWSER_REFRESH, key_browserRefresh );
vkKeyMapping( VK_BROWSER_STOP, key_browserStop );
vkKeyMapping( VK_BROWSER_SEARCH, key_browserSearch );
vkKeyMapping( VK_BROWSER_FAVORITES, key_browserFavorites );
vkKeyMapping( VK_BROWSER_HOME, key_browserHome );
vkKeyMapping( VK_VOLUME_MUTE, key_volumeMute );
vkKeyMapping( VK_VOLUME_DOWN, key_volumeDown );
vkKeyMapping( VK_VOLUME_UP, key_volumeUp );
vkKeyMapping( VK_MEDIA_NEXT_TRACK, key_mediaNext );
vkKeyMapping( VK_MEDIA_PREV_TRACK, key_mediaPrevious );
vkKeyMapping( VK_MEDIA_STOP, key_mediaStop );
vkKeyMapping( VK_MEDIA_PLAY_PAUSE, key_mediaPlay );
vkKeyMapping( VK_LAUNCH_MAIL, key_launchMail );
vkKeyMapping( VK_LAUNCH_MEDIA_SELECT, key_launchMedia );
vkKeyMapping( VK_LAUNCH_APP1, key_launchApplication_1 );
vkKeyMapping( VK_LAUNCH_APP2, key_launchApplication_2 );
vkKeyMapping( VK_OEM_PLUS, key_oemPlus );
vkKeyMapping( VK_OEM_COMMA, key_oemComma );
vkKeyMapping( VK_OEM_MINUS, key_oemMinus );
vkKeyMapping( VK_OEM_PERIOD, key_oemPeriod );
vkKeyMapping( VK_OEM_1, key_oem_1 );
vkKeyMapping( VK_OEM_2, key_oem_2 );
vkKeyMapping( VK_OEM_3, key_oem_3 );
vkKeyMapping( VK_OEM_4, key_oem_4 );
vkKeyMapping( VK_OEM_5, key_oem_5 );
vkKeyMapping( VK_OEM_6, key_oem_6 );
vkKeyMapping( VK_OEM_7, key_oem_7 );
vkKeyMapping( VK_OEM_8, key_oem_8 );
vkKeyMapping( VK_OEM_102, key_oem_102 );
vkKeyMapping( VK_OEM_CLEAR, key_oemClear );
vkKeyMapping( VK_PROCESSKEY, key_processKey );
vkKeyMapping( VK_PACKET, key_packet );
vkKeyMapping( VK_ATTN, key_attn );
vkKeyMapping( VK_CRSEL, key_crsel );
vkKeyMapping( VK_EXSEL, key_exsel );
vkKeyMapping( VK_EREOF, key_ereof );
vkKeyMapping( VK_PLAY, key_play );
vkKeyMapping( VK_ZOOM, key_zoom );
vkKeyMapping( VK_NONAME, key_noname );
vkKeyMapping( VK_PA1, key_pa1 );
#undef vkKeyMapping
}
enum input_Scancode {
sc_escape = 0x01,
sc_1 = 0x02,
sc_2 = 0x03,
sc_3 = 0x04,
sc_4 = 0x05,
sc_5 = 0x06,
sc_6 = 0x07,
sc_7 = 0x08,
sc_8 = 0x09,
sc_9 = 0x0A,
sc_0 = 0x0B,
sc_minus = 0x0C,
sc_equals = 0x0D,
sc_backspace = 0x0E,
sc_tab = 0x0F,
sc_q = 0x10,
sc_w = 0x11,
sc_e = 0x12,
sc_r = 0x13,
sc_t = 0x14,
sc_y = 0x15,
sc_u = 0x16,
sc_i = 0x17,
sc_o = 0x18,
sc_p = 0x19,
sc_bracketLeft = 0x1A,
sc_bracketRight = 0x1B,
sc_enter = 0x1C,
sc_controlLeft = 0x1D,
sc_a = 0x1E,
sc_s =0x1F,
sc_d = 0x20,
sc_f = 0x21,
sc_g = 0x22,
sc_h = 0x23,
sc_j = 0x24,
sc_k = 0x25,
sc_l = 0x26,
sc_semicolon = 0x27,
sc_apostrophe = 0x28,
sc_grave = 0x29,
sc_shiftLeft = 0x2A,
sc_backslash = 0x2B,
sc_z = 0x2C,
sc_x = 0x2D,
sc_c = 0x2E,
sc_v = 0x2F,
sc_b = 0x30,
sc_n = 0x31,
sc_m = 0x32,
sc_comma = 0x33,
sc_preiod = 0x34,
sc_slash = 0x35,
sc_shiftRight = 0x36,
sc_numpad_multiply = 0x37,
sc_altLeft = 0x38,
sc_space = 0x39,
sc_capsLock = 0x3A,
sc_f1 = 0x3B,
sc_f2 = 0x3C,
sc_f3 = 0x3D,
sc_f4 = 0x3E,
sc_f5 = 0x3F,
sc_f6 = 0x40,
sc_f7 = 0x41,
sc_f8 = 0x42,
sc_f9 = 0x43,
sc_f10 = 0x44,
sc_numLock = 0x45,
sc_scrollLock = 0x46,
sc_numpad_7 = 0x47,
sc_numpad_8 = 0x48,
sc_numpad_9 = 0x49,
sc_numpad_minus = 0x4A,
sc_numpad_4 = 0x4B,
sc_numpad_5 = 0x4C,
sc_numpad_6 = 0x4D,
sc_numpad_plus = 0x4E,
sc_numpad_1 = 0x4F,
sc_numpad_2 = 0x50,
sc_numpad_3 = 0x51,
sc_numpad_0 = 0x52,
sc_numpad_period = 0x53,
sc_alt_printScreen = 0x54, /* Alt + print screen. MapVirtualKeyEx( VK_SNAPSHOT, MAPVK_VK_TO_VSC_EX, 0 ) returns scancode 0x54. */
sc_bracketAngle = 0x56, /* Key between the left shift and Z. */
sc_f11 = 0x57,
sc_f12 = 0x58,
sc_oem_1 = 0x5a, /* VK_OEM_WSCTRL */
sc_oem_2 = 0x5b, /* VK_OEM_FINISH */
sc_oem_3 = 0x5c, /* VK_OEM_JUMP */
sc_eraseEOF = 0x5d,
sc_oem_4 = 0x5e, /* VK_OEM_BACKTAB */
sc_oem_5 = 0x5f, /* VK_OEM_AUTO */
sc_zoom = 0x62,
sc_help = 0x63,
sc_f13 = 0x64,
sc_f14 = 0x65,
sc_f15 = 0x66,
sc_f16 = 0x67,
sc_f17 = 0x68,
sc_f18 = 0x69,
sc_f19 = 0x6a,
sc_f20 = 0x6b,
sc_f21 = 0x6c,
sc_f22 = 0x6d,
sc_f23 = 0x6e,
sc_oem_6 = 0x6f, /* VK_OEM_PA3 */
sc_katakana = 0x70,
sc_oem_7 = 0x71, /* VK_OEM_RESET */
sc_f24 = 0x76,
sc_sbcschar = 0x77,
sc_convert = 0x79,
sc_nonconvert = 0x7B, /* VK_OEM_PA1 */
sc_media_previous = 0xE010,
sc_media_next = 0xE019,
sc_numpad_enter = 0xE01C,
sc_controlRight = 0xE01D,
sc_volume_mute = 0xE020,
sc_launch_app2 = 0xE021,
sc_media_play = 0xE022,
sc_media_stop = 0xE024,
sc_volume_down = 0xE02E,
sc_volume_up = 0xE030,
sc_browser_home = 0xE032,
sc_numpad_divide = 0xE035,
sc_printScreen = 0xE037,
/*
sc_printScreen:
- make: 0xE02A 0xE037
- break: 0xE0B7 0xE0AA
- MapVirtualKeyEx( VK_SNAPSHOT, MAPVK_VK_TO_VSC_EX, 0 ) returns scancode 0x54;
- There is no VK_KEYDOWN with VK_SNAPSHOT.
*/
sc_altRight = 0xE038,
sc_cancel = 0xE046, /* CTRL + Pause */
sc_home = 0xE047,
sc_arrowUp = 0xE048,
sc_pageUp = 0xE049,
sc_arrowLeft = 0xE04B,
sc_arrowRight = 0xE04D,
sc_end = 0xE04F,
sc_arrowDown = 0xE050,
sc_pageDown = 0xE051,
sc_insert = 0xE052,
sc_delete = 0xE053,
sc_metaLeft = 0xE05B,
sc_metaRight = 0xE05C,
sc_application = 0xE05D,
sc_power = 0xE05E,
sc_sleep = 0xE05F,
sc_wake = 0xE063,
sc_browser_search = 0xE065,
sc_browser_favorites = 0xE066,
sc_browser_refresh = 0xE067,
sc_browser_stop = 0xE068,
sc_browser_forward = 0xE069,
sc_browser_back = 0xE06A,
sc_launch_app1 = 0xE06B,
sc_launch_email = 0xE06C,
sc_launch_media = 0xE06D,
sc_pause = 0xE11D45,
/*
sc_pause:
- make: 0xE11D 45 0xE19D C5
- make in raw input: 0xE11D 0x45
- break: none
- No repeat when you hold the key down
- There are no break so I don't know how the key down/up is expected to work. Raw input sends "keydown" and "keyup" messages, and it appears that the keyup message is sent directly after the keydown message (you can't hold the key down) so depending on when GetMessage or PeekMessage will return messages, you may get both a keydown and keyup message "at the same time". If you use VK messages most of the time you only get keydown messages, but some times you get keyup messages too.
- when pressed at the same time as one or both control keys, generates a 0xE046 (sc_cancel) and the string for that scancode is "break".
*/
};
u32 input_scancodeList[ ] = {
sc_escape,
sc_1,
sc_2,
sc_3,
sc_4,
sc_5,
sc_6,
sc_7,
sc_8,
sc_9,
sc_0,
sc_minus,
sc_equals,
sc_backspace,
sc_tab,
sc_q,
sc_w,
sc_e,
sc_r,
sc_t,
sc_y,
sc_u,
sc_i,
sc_o,
sc_p,
sc_bracketLeft,
sc_bracketRight,
sc_enter,
sc_controlLeft,
sc_a,
sc_s,
sc_d,
sc_f,
sc_g,
sc_h,
sc_j,
sc_k,
sc_l,
sc_semicolon,
sc_apostrophe,
sc_grave,
sc_shiftLeft,
sc_backslash,
sc_z,
sc_x,
sc_c,
sc_v,
sc_b,
sc_n,
sc_m,
sc_comma,
sc_preiod,
sc_slash,
sc_shiftRight,
sc_numpad_multiply,
sc_altLeft,
sc_space,
sc_capsLock,
sc_f1,
sc_f2,
sc_f3,
sc_f4,
sc_f5,
sc_f6,
sc_f7,
sc_f8,
sc_f9,
sc_f10,
sc_numLock,
sc_scrollLock,
sc_numpad_7,
sc_numpad_8,
sc_numpad_9,
sc_numpad_minus,
sc_numpad_4,
sc_numpad_5,
sc_numpad_6,
sc_numpad_plus,
sc_numpad_1,
sc_numpad_2,
sc_numpad_3,
sc_numpad_0,
sc_numpad_period,
sc_alt_printScreen,
sc_bracketAngle,
sc_f11,
sc_f12,
sc_oem_1,
sc_oem_2,
sc_oem_3,
sc_eraseEOF,
sc_oem_4,
sc_oem_5,
sc_zoom,
sc_help,
sc_f13,
sc_f14,
sc_f15,
sc_f16,
sc_f17,
sc_f18,
sc_f19,
sc_f20,
sc_f21,
sc_f22,
sc_f23,
sc_oem_6,
sc_katakana,
sc_oem_7,
sc_f24,
sc_sbcschar,
sc_convert,
sc_nonconvert,
sc_media_previous,
sc_media_next,
sc_numpad_enter,
sc_controlRight,
sc_volume_mute,
sc_launch_app2,
sc_media_play,
sc_media_stop,
sc_volume_down,
sc_volume_up,
sc_browser_home,
sc_numpad_divide,
sc_printScreen,
sc_altRight,
sc_cancel,
sc_home,
sc_arrowUp,
sc_pageUp,
sc_arrowLeft,
sc_arrowRight,
sc_end,
sc_arrowDown,
sc_pageDown,
sc_insert,
sc_delete,
sc_metaLeft,
sc_metaRight,
sc_application,
sc_power,
sc_sleep,
sc_wake,
sc_browser_search,
sc_browser_favorites,
sc_browser_refresh,
sc_browser_stop,
sc_browser_forward,
sc_browser_back,
sc_launch_app1,
sc_launch_email,
sc_launch_media,
sc_pause
};
#include "glcorearb.h"
PFNGLGETSTRINGPROC glGetString;
PFNGLGETINTEGERVPROC glGetIntegerv;
PFNGLGETERRORPROC glGetError;
PFNGLCLEARCOLORPROC glClearColor;
PFNGLGENTEXTURESPROC glGenTextures;
PFNGLBINDTEXTUREPROC glBindTexture;
PFNGLTEXPARAMETERIPROC glTexParameteri;
PFNGLTEXIMAGE2DPROC glTexImage2D;
PFNGLCLEARPROC glClear;
PFNGLDRAWARRAYSPROC glDrawArrays;
PFNGLFLUSHPROC glFlush;
PFNGLPIXELSTOREIPROC glPixelStorei;
PFNGLDELETETEXTURESPROC glDeleteTextures;
PFNGLFINISHPROC glFinish;
PFNGLENABLEPROC glEnable;
PFNGLBLENDFUNCPROC glBlendFunc;
PFNGLDRAWELEMENTSPROC glDrawElements;
PFNGLDISABLEPROC glDisable;
PFNGLVIEWPORTPROC glViewport;
PFNGLGETSHADERIVPROC glGetShaderiv;
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
PFNGLATTACHSHADERPROC glAttachShader;
PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
PFNGLCOMPILESHADERPROC glCompileShader;
PFNGLCREATEPROGRAMPROC glCreateProgram;
PFNGLCREATESHADERPROC glCreateShader;
PFNGLDELETEPROGRAMPROC glDeleteProgram;
PFNGLDELETESHADERPROC glDeleteShader;
PFNGLDETACHSHADERPROC glDetachShader;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
PFNGLGETPROGRAMIVPROC glGetProgramiv;
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
PFNGLLINKPROGRAMPROC glLinkProgram;
PFNGLSHADERSOURCEPROC glShaderSource;
PFNGLUSEPROGRAMPROC glUseProgram;
PFNGLBINDBUFFERPROC glBindBuffer;
PFNGLGENBUFFERSPROC glGenBuffers;
PFNGLBUFFERDATAPROC glBufferData;
PFNGLBUFFERSUBDATAPROC glBufferSubData;
PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation;
PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
PFNGLDELETEBUFFERSPROC glDeleteBuffers;
PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
PFNGLACTIVETEXTUREPROC glActiveTexture;
PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
PFNGLGETSTRINGIPROC glGetStringi;
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv;
PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv;
PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
PFNGLUNIFORM4FVPROC glUniform4fv;
PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex;
typedef BOOL ( * wglChoosePixelFormatARB_t )( HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats );
typedef HGLRC ( * wglCreateContextAttribsARB_t )( HDC hDC, HGLRC hshareContext, const int *attribList );
typedef const char * ( * wglGetExtensionsStringARB_t )( HDC hdc );
typedef void ( * wglSwapIntervalEXT_t )( int intervalCount );
wglGetExtensionsStringARB_t wglGetExtensionsStringARB = 0;
wglChoosePixelFormatARB_t wglChoosePixelFormatARB = 0;
wglCreateContextAttribsARB_t wglCreateContextAttribsARB = 0;
wglSwapIntervalEXT_t wglSwapIntervalEXT = 0;
void getWGLFunctions( void ) {
wglGetExtensionsStringARB = ( wglGetExtensionsStringARB_t ) wglGetProcAddress( "wglGetExtensionsStringARB" );
wglChoosePixelFormatARB = ( wglChoosePixelFormatARB_t ) wglGetProcAddress( "wglChoosePixelFormatARB" );
wglCreateContextAttribsARB = ( wglCreateContextAttribsARB_t ) wglGetProcAddress( "wglCreateContextAttribsARB" );
wglSwapIntervalEXT = ( wglSwapIntervalEXT_t ) wglGetProcAddress( "wglSwapIntervalEXT" );
// _assert( wglGetExtensionsStringARB > ( void* ) 3 );
// _assert( wglChoosePixelFormatARB > ( void* ) 3 );
// _assert( wglCreateContextAttribsARB > ( void* ) 3 );
// _assert( wglSwapIntervalEXT > ( void* ) 3 );
}
void window_getGLFunctions( ) {
HMODULE hOpenGL = LoadLibrary( "opengl32.dll" );
glGetString = ( PFNGLGETSTRINGPROC ) GetProcAddress( hOpenGL, "glGetString" );
glGetIntegerv = ( PFNGLGETINTEGERVPROC ) GetProcAddress( hOpenGL, "glGetIntegerv" );
glGetError = ( PFNGLGETERRORPROC ) GetProcAddress( hOpenGL, "glGetError" );
glClearColor = ( PFNGLCLEARCOLORPROC ) GetProcAddress( hOpenGL, "glClearColor" );
glGenTextures = ( PFNGLGENTEXTURESPROC ) GetProcAddress( hOpenGL, "glGenTextures" );
glBindTexture = ( PFNGLBINDTEXTUREPROC ) GetProcAddress( hOpenGL, "glBindTexture" );
glTexParameteri = ( PFNGLTEXPARAMETERIPROC ) GetProcAddress( hOpenGL, "glTexParameteri" );
glTexImage2D = ( PFNGLTEXIMAGE2DPROC ) GetProcAddress( hOpenGL, "glTexImage2D" );
glClear = ( PFNGLCLEARPROC ) GetProcAddress( hOpenGL, "glClear" );
glDrawArrays = ( PFNGLDRAWARRAYSPROC ) GetProcAddress( hOpenGL, "glDrawArrays" );
glFlush = ( PFNGLFLUSHPROC ) GetProcAddress( hOpenGL, "glFlush" );
glPixelStorei = ( PFNGLPIXELSTOREIPROC ) GetProcAddress( hOpenGL, "glPixelStorei" );
glDeleteTextures = ( PFNGLDELETETEXTURESPROC ) GetProcAddress( hOpenGL, "glDeleteTextures" );
glFinish = ( PFNGLFINISHPROC ) GetProcAddress( hOpenGL, "glFinish" );
glEnable = ( PFNGLENABLEPROC ) GetProcAddress( hOpenGL, "glEnable" );
glBlendFunc = ( PFNGLBLENDFUNCPROC ) GetProcAddress( hOpenGL, "glBlendFunc" );
glDrawElements = ( PFNGLDRAWELEMENTSPROC ) GetProcAddress( hOpenGL, "glDrawElements" );
glDisable = ( PFNGLDISABLEPROC ) GetProcAddress( hOpenGL, "glDisable" );
glViewport = ( PFNGLVIEWPORTPROC ) GetProcAddress( hOpenGL, "glViewport" );
FreeLibrary( hOpenGL );
glGetShaderiv = ( PFNGLGETSHADERIVPROC ) wglGetProcAddress( "glGetShaderiv" );
glGetShaderInfoLog = ( PFNGLGETSHADERINFOLOGPROC ) wglGetProcAddress( "glGetShaderInfoLog" );
glAttachShader = ( PFNGLATTACHSHADERPROC ) wglGetProcAddress( "glAttachShader" );
glBindAttribLocation = ( PFNGLBINDATTRIBLOCATIONPROC ) wglGetProcAddress( "glBindAttribLocation" );
glCompileShader = ( PFNGLCOMPILESHADERPROC ) wglGetProcAddress( "glCompileShader" );
glCreateProgram = ( PFNGLCREATEPROGRAMPROC ) wglGetProcAddress( "glCreateProgram" );
glCreateShader = ( PFNGLCREATESHADERPROC ) wglGetProcAddress( "glCreateShader" );
glDeleteProgram = ( PFNGLDELETEPROGRAMPROC ) wglGetProcAddress( "glDeleteProgram" );
glDeleteShader = ( PFNGLDELETESHADERPROC ) wglGetProcAddress( "glDeleteShader" );
glDetachShader = ( PFNGLDETACHSHADERPROC ) wglGetProcAddress( "glDetachShader" );
glDisableVertexAttribArray = ( PFNGLDISABLEVERTEXATTRIBARRAYPROC ) wglGetProcAddress( "glDisableVertexAttribArray" );
glEnableVertexAttribArray = ( PFNGLENABLEVERTEXATTRIBARRAYPROC ) wglGetProcAddress( "glEnableVertexAttribArray" );
glGetProgramiv = ( PFNGLGETPROGRAMIVPROC ) wglGetProcAddress( "glGetProgramiv" );
glGetProgramInfoLog = ( PFNGLGETPROGRAMINFOLOGPROC ) wglGetProcAddress( "glGetProgramInfoLog" );
glLinkProgram = ( PFNGLLINKPROGRAMPROC ) wglGetProcAddress( "glLinkProgram" );
glShaderSource = ( PFNGLSHADERSOURCEPROC ) wglGetProcAddress( "glShaderSource" );
glUseProgram = ( PFNGLUSEPROGRAMPROC ) wglGetProcAddress( "glUseProgram" );
glBindBuffer = ( PFNGLBINDBUFFERPROC ) wglGetProcAddress( "glBindBuffer" );
glGenBuffers = ( PFNGLGENBUFFERSPROC ) wglGetProcAddress( "glGenBuffers" );
glBufferData = ( PFNGLBUFFERDATAPROC ) wglGetProcAddress( "glBufferData" );
glBufferSubData = ( PFNGLBUFFERSUBDATAPROC ) wglGetProcAddress( "glBufferSubData" );
glVertexAttribPointer = ( PFNGLVERTEXATTRIBPOINTERPROC ) wglGetProcAddress( "glVertexAttribPointer" );
glBindFragDataLocation = ( PFNGLBINDFRAGDATALOCATIONPROC ) wglGetProcAddress( "glBindFragDataLocation" );
glGetAttribLocation = ( PFNGLGETATTRIBLOCATIONPROC ) wglGetProcAddress( "glGetAttribLocation" );
glDeleteBuffers = ( PFNGLDELETEBUFFERSPROC ) wglGetProcAddress( "glDeleteBuffers" );
glDeleteVertexArrays = ( PFNGLDELETEVERTEXARRAYSPROC ) wglGetProcAddress( "glDeleteVertexArrays" );
glGenVertexArrays = ( PFNGLGENVERTEXARRAYSPROC ) wglGetProcAddress( "glGenVertexArrays" );
glBindVertexArray = ( PFNGLBINDVERTEXARRAYPROC ) wglGetProcAddress( "glBindVertexArray" );
glActiveTexture = ( PFNGLACTIVETEXTUREPROC ) wglGetProcAddress( "glActiveTexture" );
glGenerateMipmap = ( PFNGLGENERATEMIPMAPPROC ) wglGetProcAddress( "glGenerateMipmap" );
glGetStringi = ( PFNGLGETSTRINGIPROC ) wglGetProcAddress( "glGetStringi" );
glGetUniformLocation = ( PFNGLGETUNIFORMLOCATIONPROC ) wglGetProcAddress( "glGetUniformLocation" );
glUniformMatrix2x3fv = ( PFNGLUNIFORMMATRIX2X3FVPROC ) wglGetProcAddress( "glUniformMatrix2x3fv" );
glUniformMatrix3x4fv = ( PFNGLUNIFORMMATRIX3X4FVPROC ) wglGetProcAddress( "glUniformMatrix3x4fv" );
glUniformMatrix4fv = ( PFNGLUNIFORMMATRIX4FVPROC ) wglGetProcAddress( "glUniformMatrix4fv" );
glUniform4fv = ( PFNGLUNIFORM4FVPROC ) wglGetProcAddress( "glUniform4fv" );
glPrimitiveRestartIndex = ( PFNGLPRIMITIVERESTARTINDEXPROC ) wglGetProcAddress( "glPrimitiveRestartIndex" );
}
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
#define WGL_DRAW_TO_BITMAP_ARB 0x2002
#define WGL_ACCELERATION_ARB 0x2003
#define WGL_NEED_PALETTE_ARB 0x2004
#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
#define WGL_SWAP_METHOD_ARB 0x2007
#define WGL_NUMBER_OVERLAYS_ARB 0x2008
#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
#define WGL_TRANSPARENT_ARB 0x200A
#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
#define WGL_SHARE_DEPTH_ARB 0x200C
#define WGL_SHARE_STENCIL_ARB 0x200D
#define WGL_SHARE_ACCUM_ARB 0x200E
#define WGL_SUPPORT_GDI_ARB 0x200F
#define WGL_SUPPORT_OPENGL_ARB 0x2010
#define WGL_DOUBLE_BUFFER_ARB 0x2011
#define WGL_STEREO_ARB 0x2012
#define WGL_PIXEL_TYPE_ARB 0x2013
#define WGL_COLOR_BITS_ARB 0x2014
#define WGL_RED_BITS_ARB 0x2015
#define WGL_RED_SHIFT_ARB 0x2016
#define WGL_GREEN_BITS_ARB 0x2017
#define WGL_GREEN_SHIFT_ARB 0x2018
#define WGL_BLUE_BITS_ARB 0x2019
#define WGL_BLUE_SHIFT_ARB 0x201A
#define WGL_ALPHA_BITS_ARB 0x201B
#define WGL_ALPHA_SHIFT_ARB 0x201C
#define WGL_ACCUM_BITS_ARB 0x201D
#define WGL_ACCUM_RED_BITS_ARB 0x201E
#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
#define WGL_DEPTH_BITS_ARB 0x2022
#define WGL_STENCIL_BITS_ARB 0x2023
#define WGL_AUX_BUFFERS_ARB 0x2024
#define WGL_NO_ACCELERATION_ARB 0x2025
#define WGL_GENERIC_ACCELERATION_ARB 0x2026
#define WGL_FULL_ACCELERATION_ARB 0x2027
#define WGL_SWAP_EXCHANGE_ARB 0x2028
#define WGL_SWAP_COPY_ARB 0x2029
#define WGL_SWAP_UNDEFINED_ARB 0x202A
#define WGL_TYPE_RGBA_ARB 0x202B
#define WGL_TYPE_COLORINDEX_ARB 0x202C
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
#define WGL_CONTEXT_FLAGS_ARB 0x2094
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#define ERROR_INVALID_VERSION_ARB 0x2095
#define ERROR_INVALID_PROFILE_ARB 0x2096
umm input_getScancodeOffset( u32 scancode ) {
umm result = scancode;
umm group_0_end = sc_nonconvert;
umm group_1_start = sc_media_previous;
umm group_1_end = sc_launch_media;
umm group_2_start = sc_pause;
if ( scancode >= group_2_start ) {
result = group_0_end + 1 + ( group_1_end - group_1_start ) + 1 + ( scancode - group_2_start );
} else if ( scancode >= group_1_start ) {
result = group_0_end + 1 + ( scancode - group_1_start );
}
// _assert( result <= 0xff );
return result;
}
enum input_KeyStateFlag {
input_KeyStateFlag_pressed = 1 << 0,
input_KeyStateFlag_transitionCountMask = 0xfe
};
void input_syncKeys( window_State* state ) {
umm index;
state->keys[ key_none ] = 0;
for ( index = key_mouseLeft; index < key_pa1; index++ ) {
u16 keyState = GetAsyncKeyState( keyToVk[ index ] );
state->keys[ index ] = ( ( keyState & ( 0x1 << 15 ) ) > 0 ) ? input_KeyStateFlag_pressed : 0;
}
for ( index = 0; index < arrayCount( input_scancodeList ); index++ ) {
u32 scancode = input_scancodeList[ index ];
umm offset;
u32 vk;
u16 keyState;
if ( scancode == 0x45 ) {
scancode = 0xE045;
} else if ( scancode == 0xE11D45 ) {
scancode = 0x45;
}
offset = input_getScancodeOffset( scancode );
vk = MapVirtualKeyEx( scancode, MAPVK_VSC_TO_VK_EX, 0 );
keyState = GetAsyncKeyState( vk );
state->scancodes[ offset ] = ( ( keyState & ( 0x1 << 15 ) ) > 0 ) ? input_KeyStateFlag_pressed : 0;
}
state->characterCount = 0;
}
void input_clearKeys( window_State* state ) {
umm key, scancode;
for ( key = 0; key < key_count; key++ ) {
state->keys[ key ] = ( state->keys[ key ] & input_KeyStateFlag_pressed ) << 1;
}
for ( scancode = 0; scancode < arrayCount( state->scancodes ); scancode++ ) {
state->scancodes[ scancode ] = ( state->scancodes[ scancode ] & input_KeyStateFlag_pressed ) << 1;
}
state->characterCount = 0;
}
LRESULT CALLBACK windowProc( HWND window, UINT message, WPARAM wParam, LPARAM lParam ) {
LRESULT result = 0;
window_State* state = ( window_State* ) GetWindowLongPtr( window, 0 );
switch ( message ) {
// NOTE simon: Not caught by PeekMessage.
case WM_DESTROY :
case WM_CLOSE : {
state->closeRequested = true;
} break;
// NOTE simon: WM_SIZE and WM_MOVE will not be called if we don't call DefWIndowProc with WM_WINDOWPOSCHANGED. WM_SIZE and WM_MOVE will be called a startup only.
case WM_WINDOWPOSCHANGED :
case WM_MOVE :
case WM_SIZE : {
RECT clientRect = { };
GetClientRect( window, &clientRect );
state->width = clientRect.right;
state->height = clientRect.bottom;
state->resized = true;
POINT p;
p.x = 0;
p.y = state->height;
ClientToScreen( window, &p );
state->x = p.x;
state->y = state->screenHeight - p.y;
} break;
case WM_SYSCOMMAND: {
// NOTE simon: Remove beeping sound when ALT + some key is pressed.
if ( wParam == SC_KEYMENU ) {
result = 0;
} else {
result = DefWindowProc( window, message, wParam, lParam );
}
} break;
case WM_SETFOCUS: {
input_syncKeys( state );
state->hasFocus = true;
result = 0;
} break;
case WM_KILLFOCUS: {
input_clearKeys( state );
state->hasFocus = false;
result = 0;
} break;
// NOTE simon: End of not caught by PeekMessage.
default : {
result = DefWindowProc( window, message, wParam, lParam );
} break;
}
return result;
}
void cleanUpWindow( HGLRC* renderContext, HWND* windowHandle, HDC* deviceContext ) {
if ( renderContext != 0 && *renderContext != 0 ) {
wglMakeCurrent( 0, 0 );
wglDeleteContext( *renderContext );
*renderContext = 0;
}
if ( windowHandle != 0 && *windowHandle != 0 ) {
if ( deviceContext != 0 && *deviceContext != 0 ){
ReleaseDC( *windowHandle, *deviceContext );
*deviceContext = 0;
}
DestroyWindow( *windowHandle );
*windowHandle = 0;
}
}
#define mouseButtonDown( key ) \
u8 value = ( u8 ) ( state->keys[ key ] & input_KeyStateFlag_transitionCountMask ); \
value += 2; \
value |= 1; \
state->keys[ key ] = value;
#define mouseButtonUp( key ) \
u8 value = ( u8 ) ( state->keys[ key ] & input_KeyStateFlag_transitionCountMask ); \
value += 2; \
state->keys[ key ] = value;
#define mouseButton_4_5( key ) \
if ( HIWORD( message.wParam ) == XBUTTON1 ) { \
key = key_mouse_4; \
} else if ( HIWORD( message.wParam ) == XBUTTON2 ) { \
key = key_mouse_5; \
}
#define handleMouseButton( messagePrefix, key ) \
case WM_##messagePrefix##BUTTONDOWN: { \
mouseButtonDown( key ); \
} break; \
case WM_##messagePrefix##BUTTONUP: { \
mouseButtonUp( key ); \
} break;
void window_handleMessages( window_State* state ) {
state->characterCount = 0;
// NOTE simon: We need to set the wasPressed flag manually because if you hold a key
// you only receive keydown messages at intervals (eg: text repeating).
// We also need to clear the wasPressed flag (key released 2 frames ago).
for ( umm key = 0; key < key_count; key++ ) {
state->keys[ key ] &= input_KeyStateFlag_pressed;
}
for ( umm scancode = 0; scancode < arrayCount( state->scancodes ); scancode++ ) {
state->scancodes[ scancode ] &= input_KeyStateFlag_pressed;
}
POINT p;
GetCursorPos( &p );
state->mouseX = p.x - state->x;
state->mouseY = state->screenHeight - 1 - p.y - state->y;
b32 pauseScancodeRead = false;
MSG message;
while ( PeekMessage( &message, 0, 0, 0, PM_REMOVE ) ) {
switch ( message.message ) {
/* NOTE simon: WM_QUIT only happens if PostQuitMessage is called. */
case WM_QUIT : {
state->closeRequested = true;
} break;
handleMouseButton( L, key_mouseLeft );
handleMouseButton( R, key_mouseRight );
handleMouseButton( M, key_mouseMidle );
case WM_XBUTTONDOWN: {
u32 key = 0;
mouseButton_4_5( key );
mouseButtonDown( key );
} break;
case WM_XBUTTONUP: {
u32 key = 0;
mouseButton_4_5( key );
mouseButtonUp( key );
} break;
case WM_SYSKEYDOWN :
case WM_KEYDOWN :
case WM_SYSKEYUP :
case WM_KEYUP: {
u32 key = vkToKey[ message.wParam ];
u8 pressed = ( u8 ) ( ( ~message.lParam ) >> 31 ) & 0x1;
u8 transition = ( state->keys[ key ] & input_KeyStateFlag_pressed ) != pressed;
u8 value = state->keys[ key ] & input_KeyStateFlag_transitionCountMask;
b32 extended = ( message.lParam >> 24 ) & 0x1;
u32 scancode = ( message.lParam >> 16 ) & 0xff;
if ( extended ) {
/* Num lock is extended in the lparam but not in the scancode list. */
if ( scancode != 0x45 ) {
scancode |= 0xE000;
}
} else {
/* And Pause in not extended when it should be 0xE11D45. */
if ( scancode == 0x45 ) {
scancode = 0xE11D45;
} else if ( scancode == 0x54 ) { /* ALT + print screen */
scancode = 0xE037;
}
}
/* We need to force the transition because print screen doesn't sends keydown messages. */
if ( scancode == 0xE037 ) {
transition = 1;
}
value += ( transition << 1 );
value |= pressed;
state->keys[ key ] = value;
/* state->scancodes[ window_getScancodeOffset( scancode ) ] = value; */
if ( message.wParam == VK_SHIFT ) {
key = vkToKey[ ( scancode == sc_shiftLeft ) ? VK_LSHIFT : VK_RSHIFT ];
state->keys[ key ] = value;
} else if ( message.wParam == VK_CONTROL) {
key = vkToKey[ ( extended ) ? VK_RCONTROL : VK_LCONTROL ];
state->keys[ key ] = value;
} else if ( message.wParam == VK_MENU ) {
key = vkToKey[ ( extended ) ? VK_RMENU : VK_LMENU ];
state->keys[ key ] = value;
}
if ( message.message == WM_SYSKEYUP && message.wParam == VK_F4 ) {
state->closeRequested = true;
}
TranslateMessage( &message );
} break;
case WM_INPUT: {
RAWINPUT rawInput;
u32 rawInputSize = sizeof( rawInput );
GetRawInputData( ( HRAWINPUT ) message.lParam, RID_INPUT, &rawInput, &rawInputSize, sizeof( RAWINPUTHEADER ) );
if ( rawInput.header.dwType == RIM_TYPEKEYBOARD ) {
u32 scancode = rawInput.data.keyboard.MakeCode;
u16 flags = rawInput.data.keyboard.Flags;
// _assert( scancode <= 0xff );
u8 pressed = 0;
if ( ( flags & RI_KEY_BREAK ) == 0 ) {
pressed = 1;
}
if ( ( flags & RI_KEY_E0 ) != 0 ) {
scancode |= 0xE000;
} else if ( ( flags & RI_KEY_E1 ) != 0 ) {
scancode |= 0xE100;
}
b32 ignore = false;
if ( pauseScancodeRead ) {
if ( scancode == 0x45 ) {
scancode = 0xE11D45;
}
pauseScancodeRead = false;
} else if ( scancode == 0xE11D ) {
pauseScancodeRead = true;
} else if ( scancode == 0x54 ) {
/* 0x54 is generated when print screen and one or both alt are pressed. */
scancode = 0xE037;
}
if ( scancode == 0xE11D || scancode == 0xE02A || scancode == 0xE0AA || scancode == 0xE0B6 || scancode == 0xE036 ) {
ignore = true;
}
if ( !ignore ) {
umm offset = input_getScancodeOffset( scancode );
u8 value = state->scancodes[ offset ] & input_KeyStateFlag_transitionCountMask;
u8 transition = ( state->scancodes[ offset ] & input_KeyStateFlag_pressed ) != pressed;
value += ( transition << 1 );
value |= pressed;
state->scancodes[ offset ] = value;
}
}
} break;
case WM_CHAR: {
if ( state->characterCount < arrayCount( state->characters ) ) {
state->characters[ state->characterCount++ ] = ( u32 ) message.wParam;
}
} break;
default : {
TranslateMessage( &message );
DispatchMessage( &message );
} break;
}
}
}
void window_swapBuffers( PlatformSpecific* platform ) {
SwapBuffers( platform->deviceContext );
}
void window_create( window_State* state, char* windowName, u32 width, u32 height, s32 x, s32 y ) {
input_vkToKey( );
WNDCLASS windowClass = { };
windowClass.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
windowClass.lpfnWndProc = windowProc;
windowClass.hInstance = GetModuleHandle( 0 );
windowClass.lpszClassName = "simple_window";
windowClass.hCursor = LoadCursor( 0, IDC_ARROW );
windowClass.cbWndExtra = sizeof( window_State* );
if ( RegisterClass( &windowClass ) != 0 ) {
HWND dummyHandle = 0;
u32 windowStyle = WS_OVERLAPPEDWINDOW;
dummyHandle = CreateWindowEx( 0, windowClass.lpszClassName, windowName, windowStyle, state->x, state->y, state->width, state->height, 0, 0, windowClass.hInstance, 0
);
SetWindowLongPtr( dummyHandle, 0, ( LONG_PTR ) state );
PIXELFORMATDESCRIPTOR pfd = {
sizeof( PIXELFORMATDESCRIPTOR ),
1,
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
32,
0, 0, 0, 0, 0, 0,
0,
0,
0,
0, 0, 0, 0,
24,
8,
0,
PFD_MAIN_PLANE,
0,
0, 0, 0
};
HDC dummyDeviceContext = GetDC( dummyHandle );
state->screenWidth = GetDeviceCaps( dummyDeviceContext, HORZRES );
state->screenHeight = GetDeviceCaps( dummyDeviceContext, VERTRES );
RECT windowRect = { };
if ( x == s32_max ) {
windowRect.left = ( state->screenWidth - width ) / 2;
x = windowRect.left;
} else {
windowRect.left = x;
}
if ( y == s32_max ) {
windowRect.top = ( state->screenHeight - height ) / 2;
y = windowRect.top;
} else {
windowRect.top = state->screenHeight - height - y;
}
windowRect.right = windowRect.left + width;
windowRect.bottom = windowRect.top + height;
AdjustWindowRect( &windowRect, WS_OVERLAPPEDWINDOW, 0 );
/* NOTE simon: window_State contains the client rect information.
Do not use windowRect here since it contains window rect information. */
state->x = x;
state->y = y;
state->width = width;
state->height = height;
int defaultPixelFormat = ChoosePixelFormat( dummyDeviceContext, &pfd );
DescribePixelFormat( dummyDeviceContext, defaultPixelFormat, sizeof( pfd ), &pfd );
SetPixelFormat( dummyDeviceContext, defaultPixelFormat, &pfd );
HGLRC dummyContext = wglCreateContext( dummyDeviceContext );
if ( dummyContext == 0 ) {
// log_string( "Failed to create a default OpenGL context\n" );
cleanUpWindow( &dummyContext, &dummyHandle, &dummyDeviceContext );
} else {
wglMakeCurrent( dummyDeviceContext, dummyContext );
getWGLFunctions( );
window_getGLFunctions( );
// window_logPlatformExtensions( dummyDeviceContext );
// log_string( "Dummy context\n" );
// window_logGLInfos( );
/* NOTE simon: add WS_EX_TOPMOST as the first argument to have always on top window. */
u32 exStyle = 0;
// u32 exStyle = WS_EX_TOPMOST;
HWND windowHandle = CreateWindowEx( exStyle, windowClass.lpszClassName, windowName, windowStyle, windowRect.left, windowRect.top, windowRect.right - windowRect.left, windowRect.bottom - windowRect.top, 0, 0, windowClass.hInstance, 0 );
SetWindowLongPtr( windowHandle, 0, ( LONG_PTR ) state );
HDC deviceContext = GetDC( windowHandle );
const int attribList[] = {
WGL_DRAW_TO_WINDOW_ARB, GL_TRUE,
WGL_SUPPORT_OPENGL_ARB, GL_TRUE,
WGL_DOUBLE_BUFFER_ARB, GL_TRUE,
WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,
WGL_COLOR_BITS_ARB, 32,
WGL_DEPTH_BITS_ARB, 24,
WGL_STENCIL_BITS_ARB, 8,
0,
};
int pixelFormat;
UINT numFormats;
if ( wglChoosePixelFormatARB( deviceContext, attribList, 0, 1, &pixelFormat, &numFormats ) ) {
DescribePixelFormat( deviceContext, pixelFormat, sizeof( pfd ), &pfd );
SetPixelFormat( deviceContext, pixelFormat, &pfd );
} else {
SetPixelFormat( deviceContext, defaultPixelFormat, &pfd );
}
const int contextAttribList[ ] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
WGL_CONTEXT_MINOR_VERSION_ARB, 3,
//WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
0
};
HGLRC renderContext = wglCreateContextAttribsARB( deviceContext, 0, contextAttribList );
if ( renderContext != 0 ) {
cleanUpWindow( &dummyContext, &dummyHandle, &dummyDeviceContext );
wglMakeCurrent( deviceContext, renderContext );
wglSwapIntervalEXT( 1 );
// log_string( "\nActual context\n" );
window_getGLFunctions( );
// window_logGLInfos( );
ShowWindow( windowHandle, SW_SHOW );
state->platform.windowHandle = windowHandle;
state->platform.deviceContext = deviceContext;
state->platform.renderContext = renderContext;
state->closeRequested = false;
state->running = true;
} else {
// log_string( "Failed to create an advanced render context.\n" );
cleanUpWindow( &dummyContext, &dummyHandle, &dummyDeviceContext );
}
}
RAWINPUTDEVICE rawInputDevice;
rawInputDevice.usUsagePage = 0x01;
rawInputDevice.usUsage = 0x06;
rawInputDevice.dwFlags = 0; /* RIDEV_NOLEGACY; // adds HID keyboard and also ignores legacy keyboard messages */
rawInputDevice.hwndTarget = 0;
b32 registered = RegisterRawInputDevices( &rawInputDevice, 1, sizeof( rawInputDevice ) );
}
}
#if GLSPEEDUP
DWORD WINAPI glSpeedUp(LPVOID param) {
HDC dc = GetDC(NULL);
DescribePixelFormat(dc, 0, 0, NULL);
ReleaseDC(NULL, dc);
return 0;
}
#endif
#include <stdio.h>
int main( int argc, char* argv[ ] ) {
u64 hz, start, end;
QueryPerformanceFrequency( ( LARGE_INTEGER* ) &hz );
QueryPerformanceCounter( ( LARGE_INTEGER* ) &start );
#if GLSPEEDUP
CreateThread( NULL, 2048, &glSpeedUp, NULL, 0, NULL );
#endif
window_State _window = { 0 };
window_State* window = &_window;
window_create( window, "Speedup", 1280, 720, s32_max, s32_max );
QueryPerformanceCounter( ( LARGE_INTEGER* ) &end );
FILE* f = fopen( "timings.txt", "a" );
#if GLSPEEDUP
fprintf( f, "fast: %8d - %.6f\n", end - start, ( ( r64 ) end - ( r64 ) start ) / ( r64 ) hz );
#else
fprintf( f, "slow: %8d - %.6f\n", end - start, ( ( r64 ) end - ( r64 ) start ) / ( r64 ) hz );
#endif
fclose( f );
#ifndef NOLOOP
while ( window->running ) {
window_handleMessages( window );
if ( window->closeRequested ) {
window->running = false;
}
window_swapBuffers( &window->platform );
}
#endif
return 0;
}
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