Handmade Hero»Forums»Code
2 posts
DAY 008 I am getting the following error ----->Exception thrown: read access violation. GlobalSecondaryBuffer was nullptr.
Edited by Jeroen van Rijn on Reason: code block
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#include <windows.h>
#include <stdint.h>
#include <xinput.h>
#include <dsound.h>

//TWO TYPES OF STATIC VARIABLES 
#define internal static
#define local_persist static
#define global_variable static

//SIGNED INTEGERS
typedef int8_t int8;
typedef int16_t int16;
typedef int32_t int32;
typedef int64_t int64;

typedef int32 bool32;

//UNSIGNED INTEGERS
typedef uint8_t uint8;
typedef uint16_t uint16;
typedef uint32_t uint32;
typedef uint64_t uint64;

//=====================================================================================================

#define X_INPUT_GET_STATE(name) DWORD WINAPI name(DWORD dwUserIndex, XINPUT_STATE *pState)
typedef X_INPUT_GET_STATE(x_input_get_state);
X_INPUT_GET_STATE(XInputGetStateStub) {
	return (0);
}
global_variable x_input_get_state *XInputGetState_ = XInputGetStateStub;
#define XInputGetState XInputGetState_

//======================================================================================================

#define X_INPUT_SET_STATE(name) DWORD WINAPI name(DWORD dwUserIndex, XINPUT_VIBRATION *pVibration)
typedef X_INPUT_SET_STATE(x_input_set_state);
X_INPUT_SET_STATE(XInputSetStateStub) {
	return (0);
}
global_variable x_input_set_state *XInputSetState_ = XInputSetStateStub;
#define XInputSetState XInputSetState_

//======================================================================================================

/*
Direct Sound from "dsound.h"
*/
#define DIRECT_SOUND_CREATE(name) HRESULT WINAPI name( LPCGUID pcGuidDevice, LPDIRECTSOUND *ppDS, LPUNKNOWN pUnkOuter);
typedef DIRECT_SOUND_CREATE(direct_sound_create);

struct win32OffScreenBuffer {

	BITMAPINFO Info;
	void *Memory;
	int Width;
	int Height;
	int Pitch;
	int BytesPerPixel;
};

struct win32WindowDimension{
	int Width;
	int Height;

};
global_variable win32OffScreenBuffer GlobalBackBuffer;
global_variable bool GlobalRunning;
global_variable LPDIRECTSOUNDBUFFER GlobalSecondaryBuffer;



internal void  Win32LoadXInput(void) {
	HMODULE XInputLibrary = LoadLibraryA("xinput1_4.dll");

	if (!XInputLibrary) {
		XInputLibrary = LoadLibraryA("xinput1_3.dll");
		if (XInputLibrary) {
			XInputGetState = (x_input_get_state *)GetProcAddress(XInputLibrary, "XInputGetState");
			if (!XInputGetState) {
				XInputGetState = XInputGetStateStub;
			}
			XInputSetState = (x_input_set_state *)GetProcAddress(XInputLibrary, "XInputSetState");
			if (!XInputSetState) {
				XInputSetState = XInputSetStateStub;
			}
		}
	}

}

internal void Win32InitDSound(HWND Window, int32 SamplesPerSecond, int32 BufferSize) {
	//Load the Library
	HMODULE DSoundLibrary = LoadLibraryA("dsound.dll");

	if (DSoundLibrary) {
		//Get a directsound Object
		direct_sound_create *DirectSoundCreate = (direct_sound_create *)GetProcAddress(DSoundLibrary, "DirectSoundCreate");

		LPDIRECTSOUND DirectSound;
		if (DirectSoundCreate && SUCCEEDED(DirectSoundCreate(0, &DirectSound, 0))) {

			/********************************************************************************
			WAVEFORMATEX structure Info available on MSDN
			https://msdn.microsoft.com/en-us/library/windows/desktop/dd390970(v=vs.85).aspx
			*********************************************************************************/

			WAVEFORMATEX WaveFormat = {};

			WaveFormat.wFormatTag = WAVE_FORMAT_PCM;
			WaveFormat.nChannels = 2;
			WaveFormat.nSamplesPerSec = SamplesPerSecond;
			WaveFormat.nAvgBytesPerSec = WaveFormat.nSamplesPerSec*WaveFormat.nBlockAlign;
			WaveFormat.nBlockAlign = (WaveFormat.nChannels*WaveFormat.wBitsPerSample) / 8;
			WaveFormat.wBitsPerSample = 16;
			WaveFormat.cbSize = 0;
			if (SUCCEEDED(DirectSound->SetCooperativeLevel(Window, DSSCL_PRIORITY))) {
				DSBUFFERDESC BufferDescription = {};
				BufferDescription.dwSize = sizeof(BufferDescription);
				BufferDescription.dwFlags = DSBCAPS_PRIMARYBUFFER;


				LPDIRECTSOUNDBUFFER PrimaryBuffer;
				if (SUCCEEDED(DirectSound->CreateSoundBuffer(&BufferDescription, &PrimaryBuffer, 0))) {
					HRESULT Error = PrimaryBuffer->SetFormat(&WaveFormat);
					if (SUCCEEDED(Error)) {
						//set format
					}
					else {
						//diagnostics
					}

				}
				else {
					//diagnostics
				}
			}
			else {
				//diagnostics
			}
			//
			DSBUFFERDESC BufferDescription = {};
			BufferDescription.dwSize = sizeof(BufferDescription);
			BufferDescription.dwFlags = 0;
			BufferDescription.dwBufferBytes = BufferSize;
			BufferDescription.lpwfxFormat = &WaveFormat;
			HRESULT Error = DirectSound->CreateSoundBuffer(&BufferDescription, &GlobalSecondaryBuffer, 0);
			if (SUCCEEDED(Error)) {
				// start playing
			}
			else {
				//diagnostics
			}

		}
		else {
			//diagnostics
		}
	}
}
internal win32WindowDimension Win32GetWindowDimension(HWND Window){
	win32WindowDimension Result;
	RECT ClientRect;
	GetClientRect(Window, &ClientRect);
	Result.Width = ClientRect.right - ClientRect.left;
	Result.Height = ClientRect.bottom - ClientRect.top;

	return(Result);
}

internal void RenderWeirdGradient(win32OffScreenBuffer Buffer, int BlueOffSet, int GreenOffSet){	
	
	uint8 *Row = (uint8 *)Buffer.Memory;
	for (int Y = 0; Y < Buffer.Height; ++Y) {
		uint32 *Pixel = (uint32 *)Row;
		for (int X = 0; X < Buffer.Width; ++X) {
			//PIXEL MEMORY RR GG BB XX

			uint8 Blue = (X + BlueOffSet);
			uint8 Green = (Y + GreenOffSet);


			*Pixel++ = ((Green << 8) | Blue);
			
		}
		Row += Buffer.Pitch;
	}
}

internal void Win32ResizeDibSection(win32OffScreenBuffer *Buffer, int Width, int Height) {
	
	if (Buffer->Memory) {
		VirtualFree(Buffer->Memory, 0, MEM_RELEASE);
	}
	Buffer->Width = Width;
	Buffer->Height = Height;
	Buffer->BytesPerPixel = 4;

	Buffer->Info.bmiHeader.biSize = sizeof(Buffer->Info.bmiHeader);
	Buffer->Info.bmiHeader.biWidth = Buffer->Width;
	Buffer->Info.bmiHeader.biHeight = Buffer->Height;
	Buffer->Info.bmiHeader.biPlanes = 1;
	Buffer->Info.bmiHeader.biBitCount = 32;
	Buffer->Info.bmiHeader.biCompression = BI_RGB;

	int BitmapMemorySize = (Buffer->Width*Buffer->Height)*Buffer->BytesPerPixel;
	Buffer->Memory = VirtualAlloc(0, BitmapMemorySize, MEM_COMMIT, PAGE_READWRITE);

	Buffer->Pitch = Width*Buffer->BytesPerPixel;
	
}

internal void Win32DisplayBufferInWindow(win32OffScreenBuffer *Buffer, HDC DeviceContext, int WindowWidth, int WindowHeight) {

	StretchDIBits(DeviceContext,
		/*
		X, Y, Width, Height,
		X, Y, Width, Height,*/
		0, 0, WindowWidth, WindowHeight,
		0, 0, Buffer->Width, Buffer->Height,
		Buffer->Memory,
		&Buffer->Info,
		DIB_RGB_COLORS, SRCCOPY
	);
}

internal LRESULT CALLBACK Win32MainWindowCallback(
	HWND   Window,
	UINT   Massage,
	WPARAM WParam,
	LPARAM LParam)
{
	LRESULT Result = 0;

	switch (Massage) {
	case WM_SIZE:
	{
		win32WindowDimension Dimension = Win32GetWindowDimension(Window);		
		Win32ResizeDibSection(&GlobalBackBuffer, Dimension.Width, Dimension.Height);
	}break;

	case WM_DESTROY:
	{
		GlobalRunning = false;
		//OutputDebugStringA("WM_DESTROY\n");
	}break;

	case WM_SYSKEYUP: 
	{

	}
	case WM_SYSKEYDOWN: 
	{

	}

	case WM_KEYUP:
	{
		uint32 VKCode = WParam;
		bool WasDown = ((LParam & (1 << 30)) != 0);
		bool IsDown = ((LParam & (1 << 31)) == 0);
		if (WasDown != IsDown) {
			if (VKCode == 'W') {

			}
			else if (VKCode == 'A') {

			}
			else if (VKCode == 'S') {

			}
			else if (VKCode == 'D') {

			}
			else if (VKCode == 'Q') {

			}
			else if (VKCode == 'E') {

			}
			else if (VKCode == VK_UP) {

			}
			else if (VKCode == VK_LEFT) {

			}
			else if (VKCode == VK_DOWN) {

			}
			else if (VKCode == VK_RIGHT) {

			}
			else if (VKCode == VK_ESCAPE) {
				OutputDebugStringA("ESCAPE");
				
				if (IsDown) {
					OutputDebugStringA("IsDown");
				}
				if (WasDown) {
					OutputDebugStringA("WasDown");
				}
			}
			else if (VKCode == VK_SPACE) {

			}
		}

		bool32 AltKeyWasDown = (LParam & (1 << 29));
		if ((VKCode == VK_F4) && AltKeyWasDown) {
			GlobalRunning = false;
		}

	}break;

	case WM_KEYDOWN:
	{

	}

	case WM_CLOSE:
	{
		GlobalRunning = false;
		PostQuitMessage(0);
		//OutputDebugStringA("WM_CLOSE\n");
	}break;
	 
	case WM_ACTIVATEAPP:
	{
		OutputDebugStringA("WM_ACTIVATEAPP\n");
	}break;
	
	case WM_PAINT:
	{
		PAINTSTRUCT Paint;
		HDC DeviceContext = BeginPaint(Window, &Paint);
		int X = Paint.rcPaint.left;
		int Y = Paint.rcPaint.top;
		int Height = Paint.rcPaint.bottom - Paint.rcPaint.top;
		int Width = Paint.rcPaint.right - Paint.rcPaint.left;
		//local_persist DWORD Operation = WHITENESS;

		win32WindowDimension Dimension = Win32GetWindowDimension(Window);
		
		Win32DisplayBufferInWindow(&GlobalBackBuffer, DeviceContext, Dimension.Width, Dimension.Height);
		EndPaint(Window, &Paint);

	}break;
	default:
	{
		OutputDebugStringA("default\n");

		Result = DefWindowProcA(Window, Massage, WParam, LParam);
	}break;

	}
	return(Result);
}

int CALLBACK 
WinMain(HINSTANCE Instance, 
	HINSTANCE PrevInstance, 
	LPSTR CommandLine, 
	int ShowCode) {
	Win32LoadXInput();
	WNDCLASSA WindowClass = {};

	//win32WindowDimension Dimension = Win32GetWindowDimension(Window);
	Win32ResizeDibSection(&GlobalBackBuffer, 1280, 720);

	WindowClass.style = CS_HREDRAW | CS_VREDRAW|CS_OWNDC;
	WindowClass.lpfnWndProc = Win32MainWindowCallback;
	WindowClass.hInstance = Instance;
	WindowClass.hIcon;
	WindowClass.lpszClassName = "HandmadeHeroWindowsClass";

	if (RegisterClassA(&WindowClass)) {
		HWND Window = CreateWindowExA(
			0,
			WindowClass.lpszClassName,
			"Window",
			WS_OVERLAPPEDWINDOW | WS_VISIBLE,
			CW_USEDEFAULT,
			CW_USEDEFAULT,
			CW_USEDEFAULT,
			CW_USEDEFAULT,
			0,
			0,
			Instance,
			0);
		if (Window) {
			HDC DeviceContext = GetDC(Window);
			
			//Graphics
			int XOffSet = 0;
			int YOffSet = 0;

			int SamplesPerSecond = 48000;
			int  Hz = 256;
			uint16 RunningSampleIndex = 0;
			int SquareWavePeriod = SamplesPerSecond/Hz;
			int HalfSquareWavePeriod = SquareWavePeriod/2;
			int BytesPerSample = sizeof(int16) * 2;
			int SecondaryBufferSize = SamplesPerSecond*BytesPerSample;
			
			Win32InitDSound(Window, SamplesPerSecond, SecondaryBufferSize);
			//GlobalSecondaryBuffer->Play(0, 0, DSBPLAY_LOOPING);

			GlobalRunning = true;
			MSG Message;
			while (GlobalRunning) {
				MSG Message;
				if (PeekMessage(&Message, 0, 0, 0, PM_REMOVE)) {
					if (Message.message == WM_QUIT) {
						GlobalRunning = false;
					}
					TranslateMessage(&Message);
					DispatchMessage(&Message);
				}
				for (DWORD ControllerIndex = 0; ControllerIndex < XUSER_MAX_COUNT; ControllerIndex++) {
					XINPUT_STATE ControllerState;
					if (XInputGetState(ControllerIndex, &ControllerState) == ERROR_SUCCESS) {

						XINPUT_GAMEPAD *Pad = &ControllerState.Gamepad;

						bool Up = (Pad->wButtons & XINPUT_GAMEPAD_DPAD_UP);
						bool Down = (Pad->wButtons & XINPUT_GAMEPAD_DPAD_DOWN);
						bool Left = (Pad->wButtons & XINPUT_GAMEPAD_DPAD_LEFT);
						bool Right = (Pad->wButtons & XINPUT_GAMEPAD_DPAD_RIGHT);
						bool Start = (Pad->wButtons & XINPUT_GAMEPAD_START);
						bool Back = (Pad->wButtons & XINPUT_GAMEPAD_BACK);
						bool LeftShoulder = (Pad->wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER);
						bool RightShoulder = (Pad->wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER);
						bool AButton = (Pad->wButtons & XINPUT_GAMEPAD_A);
						bool BButton = (Pad->wButtons & XINPUT_GAMEPAD_B);
						bool XButton = (Pad->wButtons & XINPUT_GAMEPAD_X);
						bool YButton = (Pad->wButtons & XINPUT_GAMEPAD_Y);

						int16 StickX = Pad->sThumbLX;
						int16 StickY = Pad->sThumbLY;

						XOffSet += StickX >> 12;
						YOffSet += StickY >> 12;

					}
					else
					{

					}

				}

				RenderWeirdGradient(GlobalBackBuffer, XOffSet, YOffSet);
				/*
				The following function is a IDirectSoundBuffer8 Lock Method
				https://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.idirectsoundbuffer8.idirectsoundbuffer8.lock(v=vs.85).aspx
				*/
				DWORD PlayCursor;
				DWORD WriteCursor;

				if ((GlobalSecondaryBuffer->GetCurrentPosition(&PlayCursor, &WriteCursor)))
				{
					DWORD ByteToLock = RunningSampleIndex*BytesPerSample % SecondaryBufferSize;
					DWORD BytesToWrite;

					if(ByteToLock > PlayCursor)
					{
						BytesToWrite = (SecondaryBufferSize - ByteToLock);
						BytesToWrite += PlayCursor;
					}
					else
					{
						BytesToWrite = PlayCursor - ByteToLock;
					}

					/*DWORD WritePointer = ;
					DWORD BytesToWrite = ;*/
					VOID *Region1;
					DWORD Region1Size;
					VOID *Region2;
					DWORD Region2Size;

		

					if ((GlobalSecondaryBuffer->Lock(ByteToLock, BytesToWrite, &Region1, &Region1Size, &Region2, &Region2Size, 0))) 
					{

						DWORD Region1SampleCount = Region1Size / BytesPerSample;
						int16_t *SampleOut = (int16_t *)Region1;
												
						for (DWORD SampleIndex = 0; SampleIndex < Region1SampleCount; ++SampleIndex) 
						{
							
							int16 SampleValue = ((RunningSampleIndex / HalfSquareWavePeriod) % 2) ? 6000 : -6000;
							*SampleOut++ = SampleValue;
							*SampleOut++ = SampleValue;
							++RunningSampleIndex;
						}
						DWORD Region2SampleCount = Region2Size / BytesPerSample;
						SampleOut = (int16 *)Region2;
						for (DWORD SampleIndex = 0; SampleIndex < Region2SampleCount; ++SampleIndex) 
						{
							

							int16 SampleValue = ((RunningSampleIndex / HalfSquareWavePeriod) % 2) ? 6000 : -6000;
							*SampleOut++ = SampleValue;
							*SampleOut++ = SampleValue;
							++RunningSampleIndex;
						}
						GlobalSecondaryBuffer->Unlock(Region1, Region1Size, Region2, Region2Size);
						win32WindowDimension Dimension = Win32GetWindowDimension(Window);
						Win32DisplayBufferInWindow(&GlobalBackBuffer, DeviceContext, Dimension.Width, Dimension.Height);

					}
				}
			}
		}
		else {
			//TODO: Logging
		}
	}

	else {
		//TODO: Logging
	}
	return(0);
}
Mārtiņš Možeiko
2561 posts / 2 projects
DAY 008 I am getting the following error ----->Exception thrown: read access violation. GlobalSecondaryBuffer was nullptr.
Edited by Mārtiņš Možeiko on
1) please use [code] bbtags when you are posting large amount of code. Or put it in gist.github.com or similar online place for code snippets. The code you posted is very unreadable due to lack of indentation.

2) on which line does crash happen?

3) what is the value of GlobalSecondaryBuffer variable when crash happens? Use a debugger to examine it.

4) was it secondary buffer successfully created? Check the result of CreateSoundBuffer call. Is it successful?
Jeroen van Rijn
248 posts
A big ball of Wibbly-Wobbly, Timey-Wimey _stuff_
DAY 008 I am getting the following error ----->Exception thrown: read access violation. GlobalSecondaryBuffer was nullptr.
I've wrapped the post in a code block (and removed the duplicate thread).
Mārtiņš Možeiko
2561 posts / 2 projects
DAY 008 I am getting the following error ----->Exception thrown: read access violation. GlobalSecondaryBuffer was nullptr.
Edited by Mārtiņš Možeiko on
Line 114-116:
1
2
3
			WaveFormat.nAvgBytesPerSec = WaveFormat.nSamplesPerSec*WaveFormat.nBlockAlign;
			WaveFormat.nBlockAlign = (WaveFormat.nChannels*WaveFormat.wBitsPerSample) / 8;
			WaveFormat.wBitsPerSample = 16;

You are reading nBlockAlign in line 114, but it is set only on line 115. Same with wBitsPerSample - it is read on line 115, but set only on line 116.

I assume "SetFormat" and "CreateSoundBuffer" calls are simply failing. Verify your return values! Either print out error message, or just do assert on them for now.
2 posts
DAY 008 I am getting the following error ----->Exception thrown: read access violation. GlobalSecondaryBuffer was nullptr.
Edited by PiedPiper on
1) I apologize for bad code format.

2) The crash happens on line 461

3) Value of GlobalSecondaryBuffer is 0x00000000

Here is the screenshot
http://imgur.com/1cCkliM
David Owens II
69 posts
A software engineer that enjoys living in enemy territory.
DAY 008 I am getting the following error ----->Exception thrown: read access violation. GlobalSecondaryBuffer was nullptr.
Line #148, you're not handling the error. CreateSoundBuffer is failing but you continue on in code regardless.
Mārtiņš Možeiko
2561 posts / 2 projects
DAY 008 I am getting the following error ----->Exception thrown: read access violation. GlobalSecondaryBuffer was nullptr.
Line 148 is not the error, that's the result of error. As I said above, the error is in line 114.
David Owens II
69 posts
A software engineer that enjoys living in enemy territory.
DAY 008 I am getting the following error ----->Exception thrown: read access violation. GlobalSecondaryBuffer was nullptr.
mmozeiko
Line 148 is not the error, that's the result of error. As I said above, the error is in line 114.


There are multiple reasons why this could be failing. Line 114, as you mentioned is wrong. However, line 148 is where this buffer is supposed to be assigned. Putting a breakpoint in the error handling here would help someone figure out if what the root cause of the error was.