I'm a very big Diablo fan (I like the original one specially), and I always wanted to kind of create my own clone of it someday, with my own game mechanics and such.
I'm learning a lot by watching the streams, but I'd like to know what would be required to transform HMH into an isometric game. If the game was 3D to begin with, i figure it would just be a matter of changing the camera position so that it matches the desired angles, and maybe also project the game orthographycally.
But what about 2D content? Would the tilemap/chunk structures be the same and just the rendering that would be changed somehow to display it's content in an isometric view, or are there more implications to it?
I'd assume every asset in the game would have to be created with isometric dimensions to begin with too right?
Would it be trivial to make the current game display in an isometric view?