Hi everyone!
I was playing around with my code after day 043 and I found that my keyboard control behaves kind of strange, is it normal that my little hero gets stuck in the last keydown after a loop playback? Of course it will stop if I press the same key again.
It doesn't happen if I use the gamepad, and that's what I used while testing the loop stuff while back. So I'm paying attention to it just right now. I though that maybe is not relevant since is not a user facing feature, but I just wanted to know if I'm missing something or not!
Anyway I modified the code like this to solve my problem:
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else if(VKCode == 'L')
{
if(IsDown)
{
if(State->InputPlayingIndex == 0) // not playing
{
if(State->InputRecordingIndex == 0) // not recording
{
Win32BeginRecordingInput(State, 1); // start recording
}
else // recording
{
Win32EndRecordingInput(State); // stop recording
Win32BeginInputPlayBack(State, 1); // start playing
}
}else //playing
{
Win32EndInputPlayBack(State); // end playing
// clear to zero all buttons
for(int ButtonIndex = 0;
ButtonIndex < ArrayCount(KeyboardController->Buttons);
++ButtonIndex)
{
KeyboardController->Buttons[ButtonIndex].EndedDown = 0;
}
}
}
}
...
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