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I noticed that the current tile layout occludes half of a tile on each side of the chambers. I was wondering how in general one handles this occlusion - are the right and left sides supposed to be seamless with the next chamber over (will they be constrained to contain the same tiles in those cells) or is it okay that the player has to move over the unobserved half of the tile before transitioning?
Well, I'm not really sure exactly what we're going to do about this in the long run. As I mentioned on the stream, I just kind of put them that way while we're experimenting, but I need to think about the ramifications gameplay-wise before I say definitively that we're going to have it that way. The problem, of course, is that on a 16:9 screen, any set of square tiles that allows for a centered door on all four sides is going to either align properly along the width or along the height, but not both :( If it was a 16:10 screen, we'd be fine :P
That said, it's not really a problem, because there's a variety of things we can do, like making sure that those transition tiles are always neutral, etc. But it's definitely something to think about.
- Casey