When I load my structured_art.bmp, it's pixels all show white values in the debugger. The image itself shows up properly in the game and the header is correct in the debugger, but the value of every pixel in it reads 0xFFFFFF00.
It's not really a problem because I've been able to blit every bitmap to the screen, but I still feel like I should understand what's going on here. I used Gimp to create the structured art and followed every step that Casey did. Any ideas?