Just my guess, but Casey will have to write its own render and rasterizer functions (CGL) that are going to be interleaved with the rest of the game, I assume that in the middle of the GUAR we'll have a blitting function, scaling, rotation, etc.
From that scenario if CGL is everywhere in the GUAR and you want to port it to OGL you will have to change all the calls from one API to another.
I don't think the render will be separated from the game as the win32 platform is. But, as I said before... I'm only guessing :)